In the beta, the other races go in and out of favor too quickly. It doesn't seem real enough. It seems to me that IF you break an alliance, you should pay some type of penalty. Maybe, and it may already be this way, the other races frown upon those that break pacts?? Dunno. In the first game I played, one of the races I had a cease fire pact with kept asking me for help, but I was aligned with his enemy also. Perhaps he sensed that and broke the accord, but something needs to be tweaked I think. Diplomacy is like a MAJOR biggie in computer sims these days and it is a MAJOR reason I chose this game.
Years ago in Rebellion, you had to send in diplomats to do their work. Perhaps we can do the same here. Perhaps it is researched for later and more advanced use? Perhaps each diplomat, like capital ships, gains experience points and so can sway others to our cause like no other. Space battle and resource mining are and have been done to death, but in the Diplomacy factor can this game possibly rise above all others and the cool thing is I think it a simply fix/adjustment. thoughts?