Thats silly. Of course your choice of vessels is going to be influenced by how the enemy reacts to them. Thats like saying you don't like the carrier because the enemy is going to focus on killing it, so it should get more HPs.
It's not just the enemy, but the ship AI. It's the uniformity. There's more than one way to skin a cat and the AI should pursue these other methods unpredictably. Or they should be manageable.
um... the bombardment frigates are something the AI should focus on.
There are other factors, distances, numbers, relative strength, planetary defenses, that would change your prerogatives. I hate to be so tactically minded, but these quick battlefield calculations is what interests me the most. This strategy could easily be countered with workhorse frigates possessing limited siege capabilities. I guess what I'm really saying is that ship functions are so strict that the strategy becomes black and white, and it loses its flavor.
[quote]Just leave them one jump out and bring them out
after you've suppressed the AI. Or, use them as a lure to make the enemy's forces come straight after you. Flak frigates I don't see the problem with -- the enemy doesn't focus on them much, if at all.[quote]
I do this for those well developed planets. My fleets are always on hold position because the AI choses to counter attack rather than to defend its embattlements. I could see countering long range frigates. But a superior force with siege frigates in reserve? I wouldn't subject my fleet to those kind of losses just to buy a little time or be lured into it because the AI is doing it.
Anyway, because of the flak priority I chose fighter crafts over flak frigates as the preferred anti-air element in my fleet.