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Yor Tech tree [BUG]?
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4 |
Galactic Civilizations III |
|
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synthetic population growth work/reward
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9 |
Galactic Civilizations III |
|
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Some gripes about SyntheticLife ability as is
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44 |
Galactic Civilizations III |
|
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assembly vrs growth & planets...
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2 |
Galactic Civilizations III |
|
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are buinary stars always red giants?
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3 |
Galactic Civilizations III |
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why are my (synthtic) people so unhappy?
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3 |
Galactic Civilizations III |
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Restrict tech trading to team/alliances, any way?
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3 |
Galactic Civilizations III |
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possibly 1 off [CTD BUG]
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2 |
Galactic Civilizations III |
|
|
deleteme: duplicate post
|
0 |
Galactic Civilizations III |
|
|
So an AI just offered me 258bc for universal translater out of the blue, why can't I?
|
0 |
Galactic Civilizations III |
|
|
deleteme: duplicate post
|
0 |
Galactic Civilizations III |
|
|
uhh..... "+5 experience points"? whatsit do?
|
2 |
Galactic Civilizations III |
|
|
banished (city building+god game in a blender) & colonial charter mod (many maaany merged community mod enhancements)
|
5 |
PC Gaming |
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REQUEST: add RequiredStarbaseSpacing MaxSponsorDistanceWithNoPenalty & MaxPopulationSourceDistance and more to schema
|
4 |
Galactic Civilizations III |
|
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1.3 optin2 ai derp w/ starbase placement (saves incl') updated 9/8 w/ more saves
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9 |
Galactic Civilizations III |
|
|
1.3 shift to governors hits yor SyntheticPopulation & assembly double/too hard
|
0 |
Galactic Civilizations III |
|
|
Couple things I find myself wanting the more I play with 1.3 governors (not the &%^@%#@% wheel)
|
0 |
Galactic Civilizations III |
|
|
Nice eventual governor/project/trade idea
|
0 |
Galactic Civilizations III |
|
|
[bug]Different rules for ai communiation>player than player>ai?
|
6 |
Galactic Civilizations III |
|
|
modder question for players, What's your- favorite race & research pathway?
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16 |
Galactic Civilizations III |
|
|
SUGGESTION: ~newsticker
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2 |
Galactic Civilizations III |
|
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SUGGESTION: Possible xml implementation for faked/flattened Z axis on galaxies using existing code, food for thought
|
1 |
Galactic Civilizations III |
|
|
SUGGESTION: another idea for balancing/differentiating weapon types
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5 |
Galactic Civilizations III |
|
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LORE QUESTION: races preferred environments, & evolutionary distinctiveness
|
5 |
Galactic Civilizations III |
|
|
Partial Success need some help with xsd schema hacking (making non-tradable techs)
|
8 |
Galactic Civilizations III |
|
|
Very minor PlanetTrait flavortext mod
|
0 |
Galactic Civilizations III |
|
|
@Brad, learning ai?
|
0 |
Galactic Civilizations III |
|
|
Stardock, Tech tree request to enhance modding
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0 |
Galactic Civilizations III |
|
|
Stardock, how does AICategoryWeight work?
|
0 |
Galactic Civilizations III |
|