Home
Sins of a Solar Empire
Everything Else
© 2003-2025 Ironclad Games Corporation Vancouver, BC. All rights reserved.
© 2006-2025 Stardock Entertainment
Search
Forum Home
|
Login
Home
Forum Posts By
BuckGodot
View:
BuckGodot's Replies
BuckGodot's Replies (Full Text)
BuckGodot's Created Posts
Post Title
Replies
Category
Last Reply Info
[1.7.1] [MOD] Colonization Kludge - A kludgy pseudo fix for the current Colonization Bug
May 27, 2016
1
Galactic Civilizations III
Horemvore
May 27, 2016
Idled Shipyards and Auto Upgrading Starbases problem
Apr 24, 2016
2
Galactic Civilizations III
BuckGodot
May 14, 2016
List of Mega Events and what they do (as of 1.3 opt-in 2)
Sep 7, 2015
6
Galactic Civilizations III
MottiKhan
Sep 16, 2015
Ultra-Terraformer nerfed in 1.1
Jul 15, 2015
8
Galactic Civilizations III
admiralWillyWilber
Jul 15, 2015
More complaining about the Altarian Bioshpere Manipulator. :)
Jun 24, 2015
5
Galactic Civilizations III
dansiegel30
Jun 25, 2015
[1.1] Outreach III [free pop on newly colonized planets] nerfed in 1.1 (Good :))
Jun 20, 2015
5
Galactic Civilizations III
erischild
Jun 21, 2015
Cheevos are now up at Steam! [Updated as of 1.01 opt-in patch]
May 2, 2015
15
Galactic Civilizations III
BuckGodot
May 20, 2015
OK, this has been freaking me out ever since the game went gold and I can't hold it in anymore.
May 20, 2015
7
Galactic Civilizations III
Jeff26jeff
May 20, 2015
Pirate defended anomalies don't always stay defend by pirates
May 13, 2015
1
Galactic Civilizations III
Publius of NV
May 13, 2015
Steam Broadcast stating NOW!!
Mar 26, 2015
2
Galactic Civilizations III
BuckGodot
Mar 26, 2015
Different Colonization Events For Synthetic Races
Mar 18, 2015
4
Galactic Civilizations III
Franco fx
Mar 19, 2015
Made First Contact with the Yor while playing the Iridium tonight....
Feb 20, 2015
2
Galactic Civilizations III
Zhurok
Feb 21, 2015
Trading (Some) Unique Techs
Jan 28, 2015
0
Galactic Civilizations III
BuckGodot
Jan 28, 2015
With the introduction of Unique Tech Trees by race during GC II, one of the neat concepts was the ability to trade for (some) techs that wouldn't be ordinarily available to a race. If you traded (or stole) for something outside of your "normal"...
View all recent posts
Mark all posts as read
Delete cookies created by the forum
Return to Top
Stardock Forums v Server Load Time: Page Render Time: