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Post Title Replies Category Last Reply Info
How to Mod More Administrators for Everyone?
Feb 20, 2018
10 Galactic Civilizations III
Xenophobic is OP
Feb 16, 2018
10 Galactic Civilizations III
Combo Wombos.
Feb 9, 2019
8 Galactic Civilizations III
NEVER Give Colonizer to an Custom Made Expansionist AI on Incredible or Higher
Feb 12, 2019
4 Galactic Civilizations III
So How's the AI, People?
Feb 9, 2019
2 Galactic Civilizations III
How are Carriers Now?
Feb 15, 2018
19 Galactic Civilizations III
To Get "Smart" AI You Need Neural Networks
Feb 17, 2018
4 Galactic Civilizations III
Alpha Zero, Otherwise Known as "Perfect Cell". This is What We Need for Future Gal Civ AIs. Worth Your Time Frogboy!
Feb 18, 2018
2 Galactic Civilizations III
Xeno Manufacturing Ruins the Game for Synthetic Races Because of Your Horrid Governors and Horrible UI, Frogboy
Feb 14, 2018
6 Galactic Civilizations III
Synthetic Race + Prolific Trait = LOL
Feb 11, 2018
3 Galactic Civilizations III
Holy Shi-. That Worked Too Well.
Feb 15, 2018
1 Galactic Civilizations III
Gal Civ 3 is Now a Pretty Good Game
Feb 13, 2018
0 Galactic Civilizations III
How' the AI Now?
Feb 9, 2018
0 Galactic Civilizations III
Future Ideas for Gal Civ IV (A Tutorial for the Game Designers: How to Design the Game So It is Not a Nightmare to balance).
Jul 24, 2016
12
39 Galactic Civilizations III
Galactic Bureaurcracy
Jul 24, 2016
3 Galactic Civilizations III
Does the Game Have Map Editor so I Can Make my Own Maps?
Jun 19, 2015
5 Galactic Civilizations III
Each Planet Should Only Get Benefit from One Starbase
Jun 16, 2015
12
28 Galactic Civilizations III
The Gal Civ II Economic Model Worked because it was based on LINEAR growth. The Programmers Screwed Up the Math Behind Gal Civ III
Sep 5, 2015
12
39 Galactic Civilizations III
The Fundamental Balance Issue With this Game is Too Many Things Increase Economic Production. It Actually IS Exponential Growth (Before flattening out into Quadratic Growth, and Eventually Flattening into Linear Growth)
Sep 5, 2015
10 Galactic Civilizations III
Exponential behavior is when acceleration in X leads to further acceleration in X. Factories and starbases increase economic productivity, which increases the speed at which more factories and starbases can be built. This is exponential growth.
Sep 6, 2015
1 Galactic Civilizations III
The Soviet Five Year Plan for the Global Production Wheel
Sep 5, 2015
1 Galactic Civilizations III
Why Not Return the Economic Model Back to the GCII Model?
Sep 5, 2015
0 Galactic Civilizations III
Getting Rid of Planet Production Wheel Is Going to Make Game More Repetitive
Sep 4, 2015
14 Galactic Civilizations III
The Only Fun Part of the Game Was Planetary Economic Optimization and Early Game Colonization
Sep 3, 2015
10 Galactic Civilizations III
Economic Bonuses Should Be Given to Player who Opts to Use Planetary Governor.
Sep 2, 2015
0 Galactic Civilizations III
Here's What The Developers Should Do: Free Market vs Command Economy
Aug 31, 2015
9 Galactic Civilizations III
100% Manufacturing with No Planetary Production Wheel?
Aug 31, 2015
4 Galactic Civilizations III
The Economic System Should Be Changed to Be Like Dwarf Fortress. Fun Comes from Challenges.
Aug 31, 2015
3 Galactic Civilizations III
Economic Mechanics Should Be Designed to Punish Micro Management But Not Remove it All Together
Aug 31, 2015
0 Galactic Civilizations III
Getting Rid of Planet Production Wheel Isn't Going to Help
Aug 31, 2015
0 Galactic Civilizations III
I'd Buy a Better Ai DLC
Aug 15, 2015
123
53 Galactic Civilizations III
Gal Civ III Has the Potential to be One of the Best Economic Simulators
Aug 19, 2015
4 Galactic Civilizations III
The Best Way to Make a Fun AI Is to Make it React on a Strategic Level to What the Human Does
Aug 14, 2015
10 Galactic Civilizations III
Giving AI More Economic Bonuses to Counter Human Economic Specialization ISN'T GOING TO WORK. Instead Improve AI Economic Management
Aug 15, 2015
4 Galactic Civilizations III
The Reason Giving the AI Flat Economic Bonuses in Civ IV Worked Was Because Humans Couldn't As Easily Specialize Cities
Aug 15, 2015
0 Galactic Civilizations III
Intelligence is the Ability to Adapt to Changing Circumstances
Aug 14, 2015
2 Galactic Civilizations III
Anyone Else for Multiplayer?
Aug 11, 2015
2 Galactic Civilizations III
How to Set Up a Multiplayer Game?
Aug 5, 2015
123
55 Galactic Civilizations III
Is there a Way I Can Challenge the Developers to a Multiplayer GC3 Game?
Aug 4, 2015
13 Galactic Civilizations III
Frogboy, Allow Grouping of Planets for Production Wheel Purposes
Jul 27, 2015
123
69 Galactic Civilizations III
AI Evaluation System is Borked. It Likes to Trade Queens for Knights
Jul 28, 2015
0 Galactic Civilizations III
Percent Bonuses Should Be Logarithmic, not Linear
Jul 25, 2015
11 Galactic Civilizations III
Bug Report: Hyperion Logistics and Hyperion Shrinker Doesn't Work
Jul 26, 2015
4 Galactic Civilizations III
How do You Change AI Difficulty Bonuses?
Jul 27, 2015
5 Galactic Civilizations III
Frogboy, Allow Grouping of Planets for Production Wheel Purposes
Jul 27, 2015
0 Galactic Civilizations III
AI is VERY, VERY BAD at Evaluating Relative Strength
Jul 26, 2015
11 Galactic Civilizations III
Quick Fix: Change Basic Ship BluePrints to Include Two More Engines (Up to 3)
Jul 26, 2015
1 Galactic Civilizations III
Later Game Military Fleets are Exponentially Better Than Middle Game Military Fleets
Jul 26, 2015
0 Galactic Civilizations III
AI Needs a WHEEORN Mode
Jul 25, 2015
4 Galactic Civilizations III
Bug Report: Krynn Divine Temple Support Module Can't be Built
Jul 26, 2015
0 Galactic Civilizations III
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