|
How to Mod More Administrators for Everyone?
|
10 |
Galactic Civilizations III |
|
|
Xenophobic is OP
|
10 |
Galactic Civilizations III |
|
|
Combo Wombos.
|
8 |
Galactic Civilizations III |
|
|
NEVER Give Colonizer to an Custom Made Expansionist AI on Incredible or Higher
|
4 |
Galactic Civilizations III |
|
|
So How's the AI, People?
|
2 |
Galactic Civilizations III |
|
|
How are Carriers Now?
|
19 |
Galactic Civilizations III |
|
|
To Get "Smart" AI You Need Neural Networks
|
4 |
Galactic Civilizations III |
|
|
Alpha Zero, Otherwise Known as "Perfect Cell". This is What We Need for Future Gal Civ AIs. Worth Your Time Frogboy!
|
2 |
Galactic Civilizations III |
|
|
Xeno Manufacturing Ruins the Game for Synthetic Races Because of Your Horrid Governors and Horrible UI, Frogboy
|
6 |
Galactic Civilizations III |
|
|
Synthetic Race + Prolific Trait = LOL
|
3 |
Galactic Civilizations III |
|
|
Holy Shi-. That Worked Too Well.
|
1 |
Galactic Civilizations III |
|
|
Gal Civ 3 is Now a Pretty Good Game
|
0 |
Galactic Civilizations III |
|
|
How' the AI Now?
|
0 |
Galactic Civilizations III |
|
|
Future Ideas for Gal Civ IV (A Tutorial for the Game Designers: How to Design the Game So It is Not a Nightmare to balance).
|
39 |
Galactic Civilizations III |
|
|
Galactic Bureaurcracy
|
3 |
Galactic Civilizations III |
|
|
Does the Game Have Map Editor so I Can Make my Own Maps?
|
5 |
Galactic Civilizations III |
|
|
Each Planet Should Only Get Benefit from One Starbase
|
28 |
Galactic Civilizations III |
|
|
The Gal Civ II Economic Model Worked because it was based on LINEAR growth. The Programmers Screwed Up the Math Behind Gal Civ III
|
39 |
Galactic Civilizations III |
|
|
The Fundamental Balance Issue With this Game is Too Many Things Increase Economic Production. It Actually IS Exponential Growth (Before flattening out into Quadratic Growth, and Eventually Flattening into Linear Growth)
|
10 |
Galactic Civilizations III |
|
|
Exponential behavior is when acceleration in X leads to further acceleration in X. Factories and starbases increase economic productivity, which increases the speed at which more factories and starbases can be built. This is exponential growth.
|
1 |
Galactic Civilizations III |
|
|
The Soviet Five Year Plan for the Global Production Wheel
|
1 |
Galactic Civilizations III |
|
|
Why Not Return the Economic Model Back to the GCII Model?
|
0 |
Galactic Civilizations III |
|
|
Getting Rid of Planet Production Wheel Is Going to Make Game More Repetitive
|
14 |
Galactic Civilizations III |
|
|
The Only Fun Part of the Game Was Planetary Economic Optimization and Early Game Colonization
|
10 |
Galactic Civilizations III |
|
|
Economic Bonuses Should Be Given to Player who Opts to Use Planetary Governor.
|
0 |
Galactic Civilizations III |
|
|
Here's What The Developers Should Do: Free Market vs Command Economy
|
9 |
Galactic Civilizations III |
|
|
100% Manufacturing with No Planetary Production Wheel?
|
4 |
Galactic Civilizations III |
|
|
The Economic System Should Be Changed to Be Like Dwarf Fortress. Fun Comes from Challenges.
|
3 |
Galactic Civilizations III |
|
|
Economic Mechanics Should Be Designed to Punish Micro Management But Not Remove it All Together
|
0 |
Galactic Civilizations III |
|
|
Getting Rid of Planet Production Wheel Isn't Going to Help
|
0 |
Galactic Civilizations III |
|
|
I'd Buy a Better Ai DLC
|
53 |
Galactic Civilizations III |
|
|
Gal Civ III Has the Potential to be One of the Best Economic Simulators
|
4 |
Galactic Civilizations III |
|
|
The Best Way to Make a Fun AI Is to Make it React on a Strategic Level to What the Human Does
|
10 |
Galactic Civilizations III |
|
|
Giving AI More Economic Bonuses to Counter Human Economic Specialization ISN'T GOING TO WORK. Instead Improve AI Economic Management
|
4 |
Galactic Civilizations III |
|
|
The Reason Giving the AI Flat Economic Bonuses in Civ IV Worked Was Because Humans Couldn't As Easily Specialize Cities
|
0 |
Galactic Civilizations III |
|
|
Intelligence is the Ability to Adapt to Changing Circumstances
|
2 |
Galactic Civilizations III |
|
|
Anyone Else for Multiplayer?
|
2 |
Galactic Civilizations III |
|
|
How to Set Up a Multiplayer Game?
|
55 |
Galactic Civilizations III |
|
|
Is there a Way I Can Challenge the Developers to a Multiplayer GC3 Game?
|
13 |
Galactic Civilizations III |
|
|
Frogboy, Allow Grouping of Planets for Production Wheel Purposes
|
69 |
Galactic Civilizations III |
|
|
AI Evaluation System is Borked. It Likes to Trade Queens for Knights
|
0 |
Galactic Civilizations III |
|
|
Percent Bonuses Should Be Logarithmic, not Linear
|
11 |
Galactic Civilizations III |
|
|
Bug Report: Hyperion Logistics and Hyperion Shrinker Doesn't Work
|
4 |
Galactic Civilizations III |
|
|
How do You Change AI Difficulty Bonuses?
|
5 |
Galactic Civilizations III |
|
|
Frogboy, Allow Grouping of Planets for Production Wheel Purposes
|
0 |
Galactic Civilizations III |
|
|
AI is VERY, VERY BAD at Evaluating Relative Strength
|
11 |
Galactic Civilizations III |
|
|
Quick Fix: Change Basic Ship BluePrints to Include Two More Engines (Up to 3)
|
1 |
Galactic Civilizations III |
|
|
Later Game Military Fleets are Exponentially Better Than Middle Game Military Fleets
|
0 |
Galactic Civilizations III |
|
|
AI Needs a WHEEORN Mode
|
4 |
Galactic Civilizations III |
|
|
Bug Report: Krynn Divine Temple Support Module Can't be Built
|
0 |
Galactic Civilizations III |
|