OK I'm going to go and say that I don't think it will go this way at all. Instead, I think we'll see some sort of Visor device come out that uses augmented reality to put lots of virtual screens in your line of sight.
Frogboy
It's Rick & Morty for me as my mainstay. I did find Andor a lot better than I expected.
I've gotta say, I really didn't like She-Hulk. It lost me immediately with the downplaying of what Bruce Banner has been through right in the first episode. I'm looking forward to Quantum Mania though.
This thread is dedicated to recommending a book you read in the past year. One book (per comment anyway). Here is my 2022 recommendation: Hail Mary by Andy Weir. I really enjoyed his other books such as The Martian and actually liked this one better. Would make a terrific movie as well.
I am ashamed (not real ashamed but a bit) to say that I have been making my own AI based wallpaper to use and in most cases prefer it to other wallpaper I find. Here are some examples: <img src="https://cdn.stardock.us/forums/0/0/1/16e4ba51-6cc5-4dc8-b960-6af44262fe
Show off your AI generated art! Not surprisingly, I will start with these: <img src="https://cdn.midjourney.com/b622d6a5-0aa9-45
I believe 2022 will be the year that we will look back on as the year General AI started to show up. We have seen a lot of attention paid to tech like Midjourney, Stable Diffusion and other art generation AIs but we they really don't hold a candle to the other areas AI are starting to become powerful. I recently used an AI character called AskMeAnything to help get up to speed quickly with Neolithic and Bronze Age techniques for making clothing and what devices could be used. &n
Ok, we did update Fallen Enchantress to fix that spell casting issue. Sorry it took so long!!
There is no way they're going to do this. The Windows UI is so much better than MacOS for actually getting work done.
So now that Elon has acquired Twitter...I wonder how people will feel.
SC2 really was ahead of its time. Just pinging this post because it's the 30th anniversary of SC2 this month.
This month marks the 30th anniversary of the release of Star Control II. Join Stardock, Paul Reiche, Fred Ford, and others later this month for the celebration here on StarControl.Com . We will be releasing some new content for Star Control II fans at the celebration. In me
For me, I was in college in November 1992. I remember the Star Control 2 map. I'll be sharing most of my story on celebration day.
We have some exciting plans this month for the 30th anniversary of Star Control 2. Paul Reiche and Fred Ford, the original creators of the game along with the gang working on UQM2 and Stardock are teaming up to celebrate! In the meantime, if anyone wants to share their memories of Star Control 2 please share in the comments here! </
[quote who="tomasz_exe" reply="3" id="3868042"] I am a bit late to the conversation but would the improvements made to have the game up and running on the Xbox also be ported back on PC? I know we've had the opt-in beta for 1.5 on steam, which already improves the game quite a lot and makes it run well on the Steam Deck. But all other PC platforms don't have the option to get that beta branch. [/quote] Yes. We are in the process of making both technical fixe
[quote who="Timmaigh" reply="4" id="3867055"] One more technical question: Do you know whether that new Iron Engine does benefit from larger L3 cache, or more precisely from AMD V-cache? Did you test new Sins the performance with AMD 5800X3D CPU? [/quote] I have no idea. I doubt it. I personally run a 3990X with an AMD 5700 and it runs fine on that.
[quote who="Timmaigh" reply="1" id="3867039"] Just a question, why "rewriting" the Iron engine, when you had that Nitrous (Ashes) engine? I always thought that one would be used for Sins II and that you developed it not just for Ashes, but your other future games as well - including Sins. Not that i care or anything, just being curious. Regarding UI visuals - i dont think you need to reinvent to wheel there, Rebellion´s UI was just fine. You can maybe somewhat
Introduction Many of you have been with us for a long, long time. We have been doing “early access” since 1993 when we put out the pre-pre-alpha of Galactic Civilizations for OS/2. Back then, it was a radical idea to put something out for player feedback that was unfinished. These days, games are frequently put out in &ld
Greetings, best friends! As always seems to be the case, we are way behind schedule. Between the recently announced SINS OF A SOLAR EMPIRE II and the release of Galactic Civilizations IV and a big, unannounced game in development, we have had