SithLordGR

SithLordGR

Joined Member # 1008475
0 Posts 4 Replies 70 Reputation

yeah alphas are fine. How many MatIDs can a single model have? does everything have to be on one 256x256 texture including alpha?

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[quote] nikermaster wtf I didn't even understand that SithLordGR: How are you with Uving and texturing existing models? (I have some base textures you can use) I have some stations I need textured that I never got around to that would be good for replacing the research stations and civilian facilities. The majority of th

1,324 Replies 1,500,047 Views

[quote] wow! Ubisoft? Rainbow six vegas 1&2? jeez... well we dont actually need too many models because of evillejedi right here has made another mod and made all of the models almost singlehandedly.... i dont really know but i think that if we need models it'll just be a few of them..... and nooooo kosc, they are just getting started... [/quote] Alright, no problem. Looking forward to the mod anyway.

1,324 Replies 1,500,047 Views

[quote] not really a matter of leading it, in fact I want to, I just need people to help me. Warlords was a one man effort really, I did get some very helpful support from time to time, but in the end, nearly every file and nearly every model was completely done on my time. [/quote] Hi You don't have any contact info in your profile so I'll just tell you here. I'm willing to help you with models if you want, although my schedule

1,324 Replies 1,500,047 Views