yeah alphas are fine. How many MatIDs can a single model have? does everything have to be on one 256x256 texture including alpha?
SithLordGR
[quote] nikermaster wtf I didn't even understand that SithLordGR: How are you with Uving and texturing existing models? (I have some base textures you can use) I have some stations I need textured that I never got around to that would be good for replacing the research stations and civilian facilities. The majority of th
[quote] wow! Ubisoft? Rainbow six vegas 1&2? jeez... well we dont actually need too many models because of evillejedi right here has made another mod and made all of the models almost singlehandedly.... i dont really know but i think that if we need models it'll just be a few of them..... and nooooo kosc, they are just getting started... [/quote] Alright, no problem. Looking forward to the mod anyway.
[quote] not really a matter of leading it, in fact I want to, I just need people to help me. Warlords was a one man effort really, I did get some very helpful support from time to time, but in the end, nearly every file and nearly every model was completely done on my time. [/quote] Hi You don't have any contact info in your profile so I'll just tell you here. I'm willing to help you with models if you want, although my schedule