Were I able to tapdance... I read in another thread about pure AI civilian ships, etc. I also hope additional custom races can be added; that would add another flavor, and surely not tax the engine, merely the initial loading time. Another game I've experience modding had the capacity to add up to 5 additional AI races; those added a lot more flavor, as well as a lot more things to take ones agressions out on too <img src="http://images.stardock.com/gc2/T_DL/smiles/Tongue.gif" border=0 a
GarySeven
Alexander, what you're talking of is my main goal in wishing to mod this game, like total conversion; even Starforce 2's engine won't be able to pull it off, another one I've been watching carefully. I had a different flavor in mind, but BSG is another liking of mine. The whole special character story thing is going to stretch it however, as just the concept of modding this to that flavor is a quite a daunting venture. Still fun ideas.
Multianna, thank you. Blair, bless your kindness and memory! Inert has stepped where I have aplenty interest as well. I do believe your saying a scripting tool would be included. I was hoping along with his points (which I support), if you and the other devs had any inclination towards letting us fill in extra races... map-making and customization too are that which popped into my mind. Blair, I (and we all) do appreciate so much your support of us ne'er-do-wells who liv
Blair, Devs... I have asked before, but haven't really gotten a response; likely you couldn't answer, so I'll try again. I was Reverend on those boards, but with Stardock I already have a 'log-in'. What sort of modding capacities are possible with this release? I had some requests, but I'd like to just shoot this generalized question and go from there, pending your patience. Thanks!!