You are a terrorized member of the master race, world-wide, four billion eyesight television camera guinea-pig Communist gangster computer god master race---your living, thinking, mad, deadly, world-wide Communist gangster computer god secret overall plan: World-wide living death frankenstein slavery, to explore and control the entire universe with the endless stairway to the stars (namely, the man-made inside-out planets, with nucleonic powered speeds
Riao
"Apple can further determine whether a user pays attention to the advertisement. The determination can include performing, while the advertisement is presented, an operation that urges the user to respond; and detecting whether the user responds to the performed operation. If the response is inappropriate or nonexistent, the system will go into lock down mode in some form or other until the user complies. In the case of an iPod, the sound could be disconnected rendering it useless until compl
"Please don't remove the Super Strong Pirates! If you make any change make if like the fleet size toggle. Pirates Off, Pirates Normal, Pirates Hard, Pirates Cruel, Pirates Vicious..." I agree with this. I personally like the super pirates as it were. Or to clarify I don't mind defending against them when I lose the bidding war. (I usually play as Vasari and always research Raider Xenophobia. Pirate raiders become much more manageable after that)
Machinarium. Really a fun game
I really like these ideas, and I would like them to be explored, and perhaps even expanded upon. For instance another option to lessen the influence of the people on the economy funding an unpopular war could be through the use of media hubs/propaganda. What if you could spread propaganda upon your own populace about a specific opposing faction, either positive or negative? This could be included in the specific research you were suggesting. Of course this could back
I just made the pre-order now.... I wonder how long I'll have to wait [e digicons]:-"[/e]
WOW. What age group are we looking at here? That was amazing! [e digicons]:O[/e]
[quote who="ZehDon" reply="83" id="2370956"]who then request a scanned copy of the sales receipt and digital photos of the days news paper coupled with my CDs - and I'm not joking either - I draw the line.[/quote] Really? Come on....
Glest is a great open source RTS game with many, many contributors and a pretty strong modding community. I'd recommend checking it out.
[quote who="Zyxpsilon" reply="76" id="2370807"] I'm certainly aware of that too... but, lemme give you a trick or two; find out what registry dispatching slots can call for in a series of self-executing fake files pulled off plenty of differently managed folders while ini & other zero zum "transitional" assets loop directly to rootkit codes. Also... get a degree in low-level languages such as assembly, patchworking your ways into runtime memory addressing. Don't
I've been thinking recently about an interview with Blair Fraser I read some time time ago. In it Blair (if i may refer to him with his first name) mentioned an older beta where the planets of a system were actually orbiting their respective stars. At this point I believe the interviewer called the idea "endearingly naive " (this could be a misquote). Anyway, I haven't had the chance to play any of the early betas as I came in just as
To Dr. Gonzo, ricotero, and others on that side of the fence: I'm sorry but I really fail to see what the problem is with Stardock's DRM scheme. And I have to point out that saying this is worse than Securom is just ludacris. Games that use Securom and other schemes like it are the reason I stopped playing those g
[quote who="twifightDG" reply="23" id="2264634"] Quoting Riao, reply 22 I thought my connection was good. I can't believe the speeds some of you are showing. I drool with envy! It's all relative. Not long ago I was downloading with cable at a whopping 120 kb/s, and before that ISDN blew my mind, and I'm sure we'll get lots of posts after this one by someone that had even slower internet. My internet is almost 100x faster now, yet my li
[IMG]http://www.speedtest.net/result/498031675.png[/IMG] I thought my connection was good. I can't believe the speeds some of you are showing. I drool with envy! [e digicons]o_O[/e]
Thanks very much to the poster for this. I have a question for anyone who understands more about what securom does and how it gets installed: There are a lot of games that I would love to play but don't because of this horrid protection scheme. Spore is one that I would love to try out, along with many other EA games--C&C games and such. Here is my question: If after intalling the game I remove securom, will it just reinstall iteself by running the game's
[quote who="Annatar11" reply="14" id="2216722"] There's a limit to this, however. It's not like programming is magic. There are many technical limitations, especially with memory addressing and 32-bit OS, which is what Sins has been bumping into quite a lot, actually. As a programmer, you should be well aware of this. [/quote] Speaking of which, I would love to see a SOASE 64-bit version; perhaps that is something to look forward to with SOASE 2! But to address
For this map, I did want the possibility of jumping between stars, but that would obviously have to wait until the tech was researched. I see that the "shelf levels" are random. I just whipped up a quick map with 4 stars. 1 Star held the planets, which were made from the three other stars. After editing and reloading the map the z axis positions were quite different. The whole effect is really neat though. You can't just navigate the map from a top-down p
You mean the x,y axis? Yea, but that doesn't give the control to place a planet on a z axis. Unless I'm missing something?
I was playing around with Galaxy Forge today and I thought it would be neat to have two star systems connected by an asteroid belt. The belt would be several asteroid types in a string splitting the 2 systems and could be accessed from either system via their respective outer planets through phase lines only. I wasn't even sure this would work as I imagined, as the 2 systems would be connected through phase lines making interstellar research redundant--as if you were playing with 1 star
Everything that I would want has already been covered, diplomacy-wise. Lots of great ideas! My suggestion now has nothing to do with game mechanics. What I would like is the option to use my own music in the game. For example, if I had a separate 'battle music' folder that I could drop some shortcuts to a few mp3s. kind of like GTA where you can tune a car radio to 'mp3' and it does just that. And perhaps an option to enable/disable the feature in the aud
I can't remember which was first, or the names at this point, but I do remember loving one game I had on my old "IBM compatible" I guess it was an x86?? Just not sure.): Leisure Suit Larry A buddy and I used to giggle ourselves silly playing that. Just imagine a couple of 11 year olds coming home every day after school trying hopelessly to get Larry laid laughing our asses off, but not too loud--we had to keep an ear out for when my mom got home so that we could qu
Thanks for the info on ETW. I was really thinking about getting that one. I will, more than likely, but I think I'll wait a bit now.
Thanks harpo! I took your advice and looked at the ancient gifts map (that's what you meant, right?). I believe I got it working. I did some experimenting with galaxy forge and got it to produce the code properly too (to save myself time in the future). Always good to have an example to go by. Thanks for pointing me in the right direction! [e digicons]:grin:[/e]
I was hoping someone might be able to help me here. I wanted to place a particular artifact on an asteroid, the WormholeTravel artifact. This is the code that Galaxy Forge produced for the planet in question: planet designName "Planet5" inGameName "" type "Asteroid" pos [ 330 , 212 ]
Thanks. I am now able to select the Imperial race, and started a game up fine. I used the random small map to test it but did get a minidump about 15 minutes into it.