Bailknight, this is one of the most exemplary mods in the community, Please update it.
iamSp00ky
Fantastic work man, I eagerly look forward to this mod's release. Thank you for working on it.
Damn, thats unfortunate. I really like having three cap ships in a fleet. An ass-kicker, a support ship, and a carrier.
I'm loving the latest SINS beta and cannot wait until the release just over a week from this posting. However, I am curious. It seems as if fleets composed of multiple capital shpis advance in experience much slower than those who are solo. How is the experience distributed and is this done deliberately to encournage fleets of frigates/cruisers paired with only one cap ship?
Fleet Management and the Order of Battle or How to make large groups more plausible and cool Allow to me start with the obligatory, Sins of a Solar Empire is an extremely exciting game, even from the beta II I can see the grand future that lays ahead of it. With that said, lets talk a little about Fleet Management. Fleet Management is integral to any game of SINS caliber, particularly as its late game is focused around extremely large masses of ship