We're waiting with baited breath Gnilbert! [e digicons]:D[/e]
Smith Of Dreams
[quote who="Gravedancer" reply="2" id="2750703"]You're talking about this game, right? M.A.X. + M.A.X. 2 - GOG.com http://www.gog.com/en/gamecard/m_a_x_m_a_x_2 That was one of my favorites!! How do you envision a M.A.X. mod working in Elemental? [/quote] Wow, nice find, yes that. Might get it for max 1, wasn't overly impressed by 2. Overhaul, replacing soverigns with constructors, chapions with engineers, it's the en
@John_Hughes: Yea, if this was a 'serious' mod it'd have a readme and a disclaimer and everything, but it's not. As with most of my mods it's a result of enjoying myself while digging around and seeing what I can do with a game engine.
Erm no-one remembers Mechanised Assault and Exploration? Well it was a DOS based game......
@Botjer: That's the beauty of mods, you can use them or not, your choice :) @ Habadacus : I prefer in My Documents -> My Games -> Elemental -> This way you don't need to worry about permissions. I'm putting different mods in different folders, so far, the fix mods are i
Just a few more options for Naturalist:- Gold mine, Fertile Land, Crystal Mine, Lost Library (Tech Research), Ancient Temple (Arcane Research), Old Forest (Materials), Wild Horses, Wild Wargs, Scenic View (Influence) and Refugee Camp (Population/housing). http://www.smithofdreams.co.uk/EWoMNaturalist.zip Enjoy
Golden oldie from way back, anyone want to step up to the plate and do some modeling? :)
Aye have grabbed your mod/fixes already Gnilbert. Might be interesting to find a way to 'consume' shards from the map as well. Sometimes taking control of one is not a viable option, mainly due to the ease of killing off all the ai. I'm considering a shard sumoning spell for the master spellbook, that summons one at the casters location possably locking it to the numxxxshards so that the cacster can't have more than say 4 of the same shard and still summon another.
Hi, I've been having fun with adding gold and crystal veins to a starting sovreign, however after a lot of 'grep'ing of the data folder I have not found a shard(or Mana) reference that works with this talent implimentation. Has anyone else had any luck?
How many 'Backstab's should be stored as an InternalName? I can see 6 other abilities that are defined to backstab. Is this a glitch in your exporter? Might be worth having someone toothcomb the xml's.
I REALLY like the Warlord 4 city and ritenue system, that would be the icing on the cake of Elemental. However would you really want prebuilt buildings in your starting city, bang goes a chunk of the custom city design. Maybe palace upgrades, possably tied in with the city tech, build a 'Market' into your palace but only if you've got the tech? Or maybe one tech or spell per Channeler level added to the channeler again I like the tech limitation? An
Same issue here, though a search for 'mesh' on the forums STILL doesn't show this post!!??
[quote]its not the vasari ships, its that planets are so far into other galaxies that the background of those other galaxies masks the unit icons, if you zoom far in enough you can still see the ships (note how its on a different colored background however) hence hte reason for my comment galaxies are now WAY too close together, it creates visual problems for ships in gravity wells that are between zones... seperate them by a vast distance, please.
BUMP Needs fixing, both on the upgrades and on the use panels. -Edit- ALSO in the research tree!
Removing Phase jumping through grav wells sounds Ok, means you have some forced time to initate combat. Maybe a friendly 'Phased Assist' Planitary Module for friendly vessles in a hurry to get through?
One gripe, need to be able to type in the galaxy size boxes, clicking form 25 to 100 is a lot of clicks.
TBH The current system is fine tbh, changing it would make one thing better at the cost of ruining something else. If you want to blockade a system, the build an inhibiter (I think a Inhibitor Cap ship should be available for suns and when you are fleet chasing). Currently your waiting for antimatter to recharge for the next jump, and that means even medium distance trips take a while as it is, making that emergency run with your feel back home cos your under attack take even longer would be b
Ironicly as I added planets to my colonised list my Maint got WORSE..... yea ok I put a trade post up, and the mines and the mineral trade post...... but hey when you start with that combo you don't get penalised!!!!!
Well there are dots signifying ships on planets in the empire screen, why not how ever many dots per reserch possability next to each one, that changes colour during and after research? But I actualy ment the tree itself needs a little polish, e.g. the first tier on the combat tree has the 1 point frig unlock, but no other 1 point skills on that tier. Means half jobbing something else to unlock the next tier.
Hmmm 2 trade posts, one for credits and one for minreals, lots and lots of little ships.......well before the huge hull upgrades I'd prefer just one structure, and maybe build the trade ships manualy or have a minreals module on the 'level-up' skill of the station? BUT I like the distinction of the routes for the different trade stations, but on the top of screen summeries please put an average in
Info card is fine, if anything I'd like more detail on it. Yes I'm talking about the news box top moddle of the screen.
So you can't see me scouting you (without the sensor research). Daft idea if allowed to stay stealthed/cloaked when firing.
E.G. Active/passive abilitys not differing text on upgrade or upgraded mouseover.
When zooming and selecting, just got a little peved with it. Click/zoom through or mabe a nice option to resize or remove it?
Selecting ships, coming out and selecting all then with all the planets minimised in the empire list you can see where ships are and focus on them from there. Hot key groups, hmmm maybe 1 to 0 with shift for set and Ctrl to add possably being able to set shipyards to fleet #.