KuroTora

KuroTora

Joined Member # 1289601
3 Posts 56 Replies 325 Reputation

Look, you've got the internet, you can look it up if you please. Google : DX10 Supreme Commander Forged Alliance Chris Taylor said it himself in a press release, and its on Wikipedia still I belive with a reference. As far as DX10 being apart of the game design that was never introduced, thats possible - I watched the game develop over the 4 years, and waited a while before I bought it when I had a new system. So it is entirely possible, but from the in

29 Replies 19,227 Views

Vanilla SupCom supports both DX9 and DX10, where as the expansion supports only DX9. There is no graphical selection like in other multi-DX games, you either run DX10 or you dont. They also stated, which made me a bit wary when I saw the "high-res" videos of the expansion, that they will no longer be supporting DX10 in the expansion (since the market was so small from Vista problems)

29 Replies 19,227 Views

Yeah, for sure - id love a better ending! Nothing like a cut scene to set the mood of your victory (or defeat)! Makes me feel a bit sad that I worked that whole time for a "game over" message :( Weeee neeeeds moreee Cookies!

6 Replies 6,730 Views

For further reference, Supreme Commander (Orignal, not the expansion) runs DX10 & DX9 as well - and the difference between the DX9 and DX10 versions are dramatic. DX9 on SupCom *vanilla* is a lot slower on my system, and looks like Empire Earth 2. DX10, with the graphics turned all the way up, looks like some divine entity came down and said "you are not worthy - but you will TASTE MY POWER UNBELIVER!" Its a very big difference, infact the difference was so b

29 Replies 19,227 Views

Hey I agree with Cscoles in a few ways! Having multiple smaller fleets can be necessary in many cases, and for this role Siege Frigates have a great opportunity to cleanse the unfavored :)

35 Replies 15,790 Views

Well you still lose a strategic position by focus firing. It is a lot slower thanks to overkill (the game is still turn-based, even though each "turn" is approximately once every second), so even if you should do enough damage to kill an enemy unit, it wont register until the next "turn". This means that there is lots of wasted shot on overkill. Also, I have yet to see, even in 3v3 games on Hard AIs, enough burst damage to kill a mid-high level capital ship with 1 hit. If it can

27 Replies 13,833 Views

[quote]they're still within range normally, but the problem is the illuminators will want to auto attack something and follow a unit after it's been pushed.[/quote] you may want to alt+select all of your illuminators, and tell them to hold ground. Its not a fun way to play, I know, but it will work for now.

18 Replies 9,111 Views
Reply to Dark Fleet in Strategy

Yes definatly Raging Amish, the scout ability is nuts. At this point in the game, your TEC tech tree should have granted you lots of producton speed bonuses. Make sure that you have at least 1 frigate factory for every 4 or 5 planets, more or less depending on the game size. Use the hotkey in game to select all factories (not sure of the default anymore, mine is bound to my mouse), and pump out streams of scouts. You'll need at least 15-20 per planet to make a g

20 Replies 9,463 Views

Hey definatly, its important to note when it is more important to have more troops, and when it is important to protect your investments with upgrades and new abilities. Im sure everyone posting here knows this, but for those that are still a bit new, say you have good scouting going and you know that the enemy forces are just as strong as yours. For this scenario, you are running OK on credits and resources, and there isnt really any other areas to expand to without overe

16 Replies 28,101 Views

I gotta say iv got some old favorites. Recently, Sword of the Stars was a good game for me. Before that, the one I liked the most was Imperium Galactica 2, which was my very first 4X RTS. ANNNNNNNNDDDD WAYYYYYYYYY WAYYYYYY back in the day, back to 1994 or so, maybe earlier, was a game called "Stars!". It was my very first 4X Strategy Game (not RTS), and it was a lot of fun, even though I really had no idea how to play it when I was only 10 years old. :

42 Replies 46,761 Views

Im on my 3rd AI game, and after reviewing some replays I dont see any bonus to economy that the Hard AI gets. I has very good micromanagement though, and attacks multiple fronts at a time, which makes it pretty difficult to play against :) Its good to find a game where the AI is really powerful! Edit 1: And thanks for the replys all, very good tips for battling the Hard AI in differing map sizes.

16 Replies 28,101 Views

Hey I really enjoyed the Supreme Commandor super weapon "Mavor", and I won a lot of games with it, and really miss it :) Its too bad there isnt one in this game, but it makes more sense that there isnt one like it.

19 Replies 27,107 Views

Well on Normal difficulty that seems to be the case, but on Hard I dont see this issue at all. The Hard AI is pretty intelligent, and will always match or better what iv got. But hey as far as more Mod support im all for it!

7 Replies 15,535 Views

The Normal AI is basically a very simple version of an enemy. Uses 1 large fleet to attack a position, does somewhat well with the economy, and sends lots of troops needlessly to their deaths for objectives against you. Playing with a Normal AI is a much more casual setting, where it is ok to let resources buildup since you are the most powerful force in the galaxy right now. You can play the Normal game a little slouched in your chair. The Hard AI is m

10 Replies 18,808 Views

And hey look man, im not here to make this personal, but allow me to politely pick at your original post for the sake of future readers. [quote] ... The damage I can dish out with capital ships and alot of it, but when I use my ships I have to worry about the planets defences which are there wether you bombard the planet or use culture to revert it to neutral. ... [/quote] That is a good reason to USE the Novalith! :) <br/

19 Replies 27,107 Views

[quote]As an added benifit, you used no forces or resources to attack that planet, and had no risk of losing your own forces or planets in the process, because you kept well defended.you dont seem to get my point you can kill the planet but all of its defences are still in orbit and you have to plow through them to get to the planet.[/quote] No I do get it - I just dont think you are thinking of it as an opportunity, insted of a staple building. A strategist wouldnt bulid a heavy

19 Replies 27,107 Views

I was hitting my head the other day, out of the game, trying to figure out how the lower part of the Black Market buttons work, and why on earth anyone would want to sell items directly to other players. So a few trips in game gave me the skinny, so here is what I can gather : Below the "Sell 100" and "Buy 100" buttons on both the Metal and Crystal side, are two other buttons that have to do with selling to players. For the Metal side, there is a button

8 Replies 22,746 Views

Yes, a good idea! Just another nudge though, you can make a custom map "randomize" the solar system settings each time you play. So you could make a 1 star map, with 5 or 7 planets, randomized each time you load up! Id like to see new scenarios with the very small map, but im totally out of ideas on what else they could do to mix it up. Maybe 1 choke point for both sides to fight over? I have no good ideas for this one, seems like the smaller

6 Replies 19,441 Views

[size="1"]Ah ok! I had no idea, so theoretically if the market was higher than my asking price, if someone bought resources then I would get the money for it, and not the "black market". Thats pretty neet, I had no idea. I can see how this would work against an AI, but unless the AI bought resources at my price, and since giving resources to a competetor would be a bad idea at a low price, its a bit of a double edged sword. But thanks for clearing that up Annatar11!

16 Replies 28,101 Views

Hey could be. I use the Market to sell excess resources when I am low on certian ones, but im mindfull of the price changes. I am still not certian how lowering and raising my asking price alters the market, outside of supply and demand from other players - is that all that was intended with those buttons? Or is there more I dont understand? So I did use the market when I was too low or too high on a resource, but otherwise I diddnt spend any at all. However since

16 Replies 28,101 Views

Hey there, im not super skilled with Sins yet. Im on my 6th game now, but I am usually a quick learner to new strategy games. So here is my scenario. I moved from a multi-star medium game with 5 average AIs, to a small 7 planet, 1 star system vs. 1 hard AI. It appears that the AI had about 10-12 light frigates during our first encounter, while I had 4. Near the end of the match (at which point I said "screw this noise"), through scouting that I d

16 Replies 28,101 Views

The Novalith benifits from the 2 tech researches for bombardment, fall-out and improved payloads (I dont remember the exact name), although the skills dont say that they benifit. I was able to test this by firing one at an enemy planet, noting the population and health before it hit, and then tested it again once the enemy planet was back to full. Shot 1 killed 65% of the maxed out infastructure on a fully developed Desert world, and all of the population. Shot 2 (With

19 Replies 27,107 Views