fantastic implementations there!!! like all of that mord..... Like the logic bomb and the Disorientate, making ships spin out of control is brilliant haha!! YEAH!!!
vackillers
hell yeah, this is gonna be the best mod to come out of sins for sure! love it when a community sticks together :D
Alright man, well im still playing it anyway, because its ABSOLUTELY AMAZING!!!!!!!!!!! even though the AI is absolutely wooping my ass from left to right! Will be looking forward to seeing the finished product
oh yeah i know that, but i thought that everything was mostly implemented, just tweaking/fixing needed really gathering from this post, and went through all 33 pages and not one person mentioned anything about the mine fields... frakking love this mod though, sins is really poor without this mod, and the sins of the fallen, brings so much to the game it actually makes it REALLY enjoyable! plus a huge fan os the BSG series anyway! finding it very hard to win though, cylo
yeah thats what i thought, so im guessing its not readily available yet then?
Ok i managed to figure out how to get this mod working, but now im wondering if the mine-layers are even enabled for this mod? does anyone know how to put mines down? otherwise i wont even both with the tech that enables them, from what i can tell its supposed to be a cruiser but i build every cruiser type and the ability isn't there, would gladly take any help on this
Need some help with this mod, downloaded all the R5's I needed, but when i go to start a new game, none of the cylon or colonial units or races are in the game, its just the default sins of the fallen races are in there, is there a particular order or combination I have to do in order to get the races to show up or something?