cloud04

cloud04

Joined Member # 1331503
5 Posts 68 Replies 5,877 Reputation

Amazing mod, playing a 6 hour game the other day with 2 teams, 2 on the allaince and 2 on the Empire on a random medium sized map. I dont know if its been said or if its just my copy of the mod, but the y-wing squads I saw the computer build were actually B-wings.

1,730 Replies 4,137,367 Views

I beleive that this whole no-lan thing is nonsense. Two years ago at Gencon in Indianapolis, blizzard was there with StarCraft 2 and you were able to play a 2 on 2 game via LAN for 15 minutes as part as a demo. That was two years ago that i did that, the game was so much fun my buddies and I kept getting back in line for more. At that time the zerg werent available yet, but dear god it was so much fun as the protoss and terran. Ive been a huge fan of blizzard games sin

80 Replies 221,833 Views

To help clarify what a railgun does for ya scout dog is simple. Its two rails, one charged positive and one charged negative, you take a balisitic projectile and put it between the rails and it goes like a bat out of hell depending on the amount of energy is putting into the rails. Right now the US navy is developing the technology to have very similar to what the movie displayed in terms of a railgun. I cant remember what amount of power th

90 Replies 245,364 Views

I consider it such due to its high mixture of 4X components, that and its not a standard style RTS, it is quite unique that is why i call it a semi-rts. Edit: A better explanation would be is that i beleive it looks like an RTS, plays like one too, but doesnt feel like one, that is why, if this makes any sense.

108 Replies 275,864 Views

This is too hard of a choice for me, so im making my top 10! For me it has to be: 1) Starcraft + broodwar My second RTS, the online Use Map Setting maps were just too much fun! 2) Warcraft II + exp. My first RTS, loved it to death 3) Warzone 2100 This is one of the most amazing games out there, its old but currently since its open source, p

108 Replies 275,864 Views

Why are people saying that the slipspace (slipstream) in Halo is superior to hyperspace in star wars. It took me roughly under a minute to find the information. Hyperdrive (SW) In numbers, the hyperdrive allowed travelers to traverse a galaxy spanning over 120,000 light years in only a few hours or days, the exact travel time depending on a number of factors including destination, point of origin, route, a

163 Replies 466,557 Views

I don't even understand why this has even been brought up, the answer is simple, Star Wars would win hands down, sure they might lose a ship here and there, but the empire at its height controlled over 1 million planetary systems and 25,000 Star Destroyers, thats not including support ships for them. "A Thousand Systems left, out of an empire that had spanned a million. Two hundred star destroyers remaining from a fleet that had once included over tw

163 Replies 466,557 Views

Nice cropping of selected words using it in a qoute block, just a warning, i think someone got banned for doing that as it takes the persons whole statement out of context. ***Edit: now that i remember, they got banned for creating a false qoute reply. still cropping words into a block is very childish.

377 Replies 1,215,715 Views

My buddy and I play it every time he comes back into town, such a great game. Yes i was one of those that hoped Empires at War would be a rebirth of them game but it failed. What bugged me in EAW was the fact you had limits in battles and the ground combat was horrible. Moo II is also one of those that another friend of mine and I play all the time, go go hotseat game [e digicons]:grin:[/e] Anyways, rebellion is still my favorite SW game by far, eve

30 Replies 292,511 Views

Ok, seriously now, why are people asking for nerfs for a unit that is not broken. The MB is not overpowered! Agent of Khamra, the reason people are treating you like crap is because you sound like a 9 year old who lost in something screaming and ranting because you think that the game is broken, the person hacked, or the person cheated, whatever. If you want people to treat you with respect, treat others with it and act like a civilized person when making an argument. <

377 Replies 1,215,715 Views

What is interesting about the finale minutes is that the "angel" baltar and 6 talk about Hera and the way the human / cyclon hybrid race (us) was going on. The interesting part is the fact that baltar says after six says god, "it doesn't like being called that." So it leaves it up in the air if it is a religous god or a very high advanced entity that is controlled the destiny of the human and cylon races. But yes the sequence of Galactica ramming the colony

33 Replies 126,480 Views

I got my Russian campaign going the other day. its about 1735 and i have a revenue of 18k, but my army upkeep is 17k [e digicons]:drool:[/e] , I know ridiculous. My fleet still consists of two sloops, since navy really isn't important right now because my southern ports are blockaded in by the ottomans [e digicons]:annoyed:[/e] . But yes I have 4 full armies, fully equipped and at least 2-3 milita guys in each citie for defense, I really hate the AI who sends 1

162 Replies 351,520 Views

I think the more scholars you have increases the research time, but the first one is a huge upgrade while the others slightly increase it. In my new campaign as prussia since my russian one keeps crashing, i didnt notice a research difference after the first guy till i got about 4 in a college. Also, the Indiamen, I havent built one yet, but what do you do with them, I know there armed merchant vessels, but where do you send it to trade?

162 Replies 351,520 Views

I picked it up the other day, runs great on my system, except a few problems. I dont know if im the only one in this pickle, im playing russia and i think its turn 32, the game crashes, i changed graphic settings and all, but still crashes at the end of that turn, its really bugging me since I am dominating the land area, dont really want to talk about my fleet.... 2 sloops. As for load times, sometimes the game loads superfast other times i

162 Replies 351,520 Views

Lets see here: Masters of Orion 3, yes a huge let down but now with a lot of fan support and modding, its actually quite a decent game. Red Alert 3, yeah the game is pretty bad, the campaign is the only thing it has. Spore, I was super disappointed with this game. ST legacy, same thing with Masters of Orion 3, a huge let down but with mods out there they made it quite fun, my buddies and I play this once and awhile in a lan game using the mods, a

122 Replies 291,561 Views

Ron, yes the current autocannons cant target fighters, however in my previous postings I have shown that in the weapon listing in the entity files for ships, there is a code line to enable them to target fighters. If this works, I dont know, Im currently working on a privite mod so I havent had time to do it, but I might incorporate it to test it out.

178 Replies 832,090 Views

Lol, i realized something, the weapon data I pulled was from a mod, the autocannon damage for the Kol are: DamagePerBank:FRONT 27.000000 DamagePerBank:BACK 49.500000 DamagePerBank:LEFT 49.500000 DamagePerBank:RIGHT 27.000000 Looking at these numbers, it actually makes it more reasonable to the point where you might not even have to modify them. Yeah

178 Replies 832,090 Views

I agree, I was using the Kol as an example, but ships like the Kol and other ones with AA abilities already dont really need a flak gun installed, would it be nice, yes but required no. For those ships with only two weapons right now it would be a bonus to them, which might make them be played more. The thing is you could enable the weakest guns on the ship to be able to target SC, does it mean they will, no, this is were the second part comes in, every ship

178 Replies 832,090 Views

Like I said, it would be a way to do it, it would require lots of testing, and it would only be the weakest weapons on a Cap ship. If you look at that example I pulled from the Kol, it fires roughly every 5 secs (4.5 plus i think it takes time for targeting / other cooldowns, not sure). A fighter has what around 100 hp, so even in its current state it could kill a fighter from a squad every 10 sec. Which isnt that much of a game changer. *edit

178 Replies 832,090 Views

At Rembrandt: I was talking about certian people who have posted on this forum who have directly insulted Credit, I was talking about them and also the people who constantly disagree and say they have this and this to support them so they say this and that on how it would unbalance the game in early stages but yet dont explain thier arguments. You on the other hand have explained how it would unbalance it in certian situations and I applaud you for it, Im just sick of seeing peopl

178 Replies 832,090 Views

Sigh, You dont have to add in a 4th weapon slot, ive said this multiple times now. All one has to do is take the lowest dps weapon on a Cap ship, lower the damage more and enable it to fire on SC, and work it so that the decrease in firepower in that weapon is transfered to the other weapons on the ship. Then all it would require is testing. Cobra- If you have played starfleet command I or even the table top game, you will know that ST had flak equivil

178 Replies 832,090 Views