Ok that makes sense, thanks for the info. Odd, it definitely prevents my connection to the NAT facilitator for some inexplicable reason.. *shrug*. I tried forwarding 6100-6200 as suggested, and also 6500-6600 with use of the ImpulseReactorOptions, both of which didn't work at all.
Pomma
@Denominus, it's odd how it worked for a short window there since it'd be unlikely that they did something on their end over the weekend. For me, as soon as I use the ImpulseReactorOptions I am unable to connect, regardless of how my router is set up. It has me stumped. @Xclaim, I can't test this unfortunately, but it seems to me as if the game finds a port it can use by itself: [code="c++"][05-11-2009 15:17:08 339] CVPIsAppUpdateRequired Installed version: 1.00[b].073<br
My game is currently still working with ImpulseReactorOptions set to ignore the specified NAT range (unchecked box). Could be just a big coincidence if it's something which they are tweaking on their end, though.
Possible Solution Open up ImpulseReactorOptions.exe, uncheck "Specify NAT port range" altogether. This allows me to connect to a NAT facilitator immediately unlike before, and can thus get to the lobby. I still have port 6073 forwarded, which I assume is still required. I'm about to test a game and will confirm whether it works or not. Good luck.
I'm having the same problem. Haven't been able to join (or host) due to inability to connect to a NAT facilitator. I've tried everything suggested with no success... It sounds like the connectivity patch won't help our particular situation either, does anyone have any further ideas?