To anybody that is interested in an Eve-Online mod, I'd like to divert your attention to a subreddit post: https://www.reddit.com/r/Eve/comments/6xw3s5/paging_ufootmd_sins_of_a_solar_empire_eve_mod/
virusblaster9055
As an avid Eve-online player, myself and many friends are enjoying this mod. If you could use another pair of hands, please be in touch I'd be happy to help in anyway I can.
Sounds good!
Go go release!
Go go Eve Mod!!
The Cylon version of the Jupiter will be fantastic, I look forward to that. The mod as a whole does seem to be well balanced from what I've experienced. I've replaced my Cylon fleets and slowly worked the Colonial fleets down many times. Perhaps Cylon armor regeneration could be increased, or perhaps their damage, but it wouldn't make a huge difference when you can replace your fleets with minimum resources.
The issue is, the Cylon ships are much cheaper and faster to build. So after you'd won that battle, the same Cylon fleet wouldn't take long to re-build and attack again.
World Star zerg all the way!
shadowdale, the textures are not complete at all
Can't wait for the skins and textures, great mod so far!
It would be a shame to add SOP to this beautiful Mod.
I've already done that, CIS still mini-dump me once their ships get attacked.
The issue with this Mod, is CIS. Mini-dumps are caused purely by this Race, or at least, for me and my friends it is. Don't use that Race, and you can play a long game.
I'm not saying it's a bad design, it's a great ship, just not what I expected from the heart of the Colonial Fleet. Infinite kudos for making such great models!
Fantastic mod, so good in fact, it's stopped me from play SOGE. Been playing 2v2 on LAN for a few days now, can't wait for the new content and textures to be sorted! In regards to the Jupiter, it's not what we expected, it really is a giant hangar with engines. It's decent, but
It all seemed to work, great. Thank you for your prompt assistance Ryat.
Hmm. There are only those 8... Also, is it just RESEARCHSUBJECT_MAXSHIPSLOTS, or will RESEARCHSUBJECT_MAXSHIPSLOTSTECH need changing too?
Well I've half them all now, and a few other parts. When you say there are 8 files per race, I'm editing a Mod rather than vanilla Sins, and there are only 8 files, one for each upgrade, and then the Capital versions (inside GameInfo).
Fantastic. Are there certain lines I should be focusing on, I'd like to at least half the over all Supply. modifierType "ShipMaxSlots" modifierType "ShipMaxSlotLevel" perLevelValue researchFloatModifiers Perhaps one / all of these?
Ok so I've been playing some 4 player or higher LAN games, and we've been throwing immense fleets at each other when set to Small Fleet Supply. Is there a way to lower the Fleet Supply, or... will I have to edit each ship, and raise their Supply cost? We like to keep the graphics on high when playing the BSG mod, so having fewer ships would be fantastic. Any help would be appreciated, Cheers.
Unicomplex's are indeed overpowered. Insane amounts of HP. They look fantastic, and the way they grow is sick. Very good job on that guys. Hope for a balance soon!
Currently I consider the Federation unusable. Is there a simple way to edit the improved shield mitigation? Invincible ships makes it rather silly.
I'm currently playing as the Borg, and unable to destroy two Nebula class ships. All Borg ships refuse to fire on them. edit: Federation are unusable.
I'd tip my hat to you and your team if I had one. Remarkable work, truly, a job well done. Keep up the good work, your fans are loving it.