The person who was to become St. Patrick, the patron saint of Ireland, was born in Wales about AD 385. His given name was Maewyn, and he almost didn’t get the job of bishop of Ireland because he lacked the required scholarship. Far from being a saint, until he was 16, he considered himself a pagan. At that age, he was sold into slavery by a group of Irish marauders that raided his village. During his captivity, he became closer to God. He escaped from slavery after six year
WishX
Is Stardock aware of the problem? If not, we should bring it to attention. I've notified the developers of this thread. I'm certain it will be looked into. Thanks for the description.
If you have any ships near any of their planets, they may think you're planning to invade them simply by being near them. Perhaps they are just paranoid.
Just make sure you don't play it at any lower resolution than 1024x768 32-bit color depth. Other than that, you should be good to go.
It's not that the moon rotates in the wrong direction. It's just that the Earth's texture is upside-down. This is, of course, by design.
'Add bunny-ears to Dregin pics to keep from scaring young players' and 'Add Flushing Toilet component and aninmation to Ship Building screen' Done! (just kidding)
For activation trouble or activation for an offline system, please follow this guide. If you are using an online computer, complete steps prefixed by A If you are using an offline computer, complete steps prefixed by B A -Disable your internet connection AB-Open up the application (to get it to attempt activation) on the system you would like to install to. AB-Enter your email and Product/Object Desktop serial * (If you see the cursor, |, you should be
Thanks to all in IRC that addressed the issue. For those of you that haven't been the Stardock IRC channel it IS a helpful place to get answers quickly. This is true. The channel has never been fuller than it has lately. Lots of hardcore gamers and staff in there around the clock. server: irc.stardock.com channel: #GalCiv <img src="http://ima
Those little repair bots are terrific in a pinch.
I personally use the swarm tactic. I rarely build custom ships because I don't often go for killing every race to win.
I personally snag every planet I can. I'll buy colony ships immediately to get one per turn and snag as many planets as possible. Then I worry about the finances later. Usually there will be enough taxes going to make up for it, so it works out.
Lots of updates and user requested features coming eventually. Hang tight.
I haven't seen a starbase attack and don't think it's programmed to work that way. At first I thought that might be a neat option, but then that kind of defeats the purpose of creating your own ships and producing enough of them to defend your planets.
Galactopedia The Galactopedia is a utility program for Stardock’s excellent space strategy game Galactic Civilizations II: Dread Lords , providing you with exhaustive information on all objects and technologies defined by the game. The information is taken directly from the game’s data files, and therefore always up-to-date. The Galactopedia is © 2006 by Christoph Nahr but available for free download under the MIT
Jason Bos, thanks for the CTD report and thanks to Heavensblade23 for the confirmation. The developers have been made aware of the issue and will be attempting to reproduce it.
Try adjusting your Spending slider up a bit and see if that helps. Also, make sure (while overall Spending is up) to put more spending into military production. If your money is in the negative, sometimes the game will automatically hault all production of ships and buildings to try to recoup some costs and get you into the black.
If you could email your saved game to [email protected], this would help the developers diagnose the cause of this problem. Thanks.
Pirates don't always show up. I believe that's a random event.
Can you post a screenshot so we can see the exact screen, please?
Thanks for the tip. We'll test reproduceability on this and, if consistant, will work to get it into a patch in the near future.
I've alerted the web development team to this. Thanks for taking the time to post a screenshot. That helps considerably.
Thanks again to everyone who took the time to answer the questions posed by Frogboy. The feedback has helped the developers narrow down the problem quite a bit more.
To help cut down on this kind of thing, I usually direct a ship to travel to within one space before a planet or intended destination. From there, I'll refine the path by right-clicking on the planet or exact spot I want it to go. That usually straightens out the path. Sure it's an extra click, but since my focus is already on that ship it's usually more convenient for me to do so.
Those are awesome!
Thanks for letting us know, simulcra. The development team will certainly look into it.