Hmmm.... I'm a SP noob, so take what I'm saying with a grain of salt. Here's my SP musings as Vasari. Part One: Feel free to correct me. Mobility is key. Nearly all frigates, and the Enforcer cruiser have no antimatter (capital ships not included...) This means you wont find yourself short of antimatter for a jump, and antimatter isn't required for some skills, such as reintegration. You can go as deep into enemy territory as you can avoid the defenses, to cherry pick a targtet. If the
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