[quote who="Matthew the Mage" reply="16" id="2389683"]I Tug ship would be great idea. Make it a researchable ship mid - late game. And the Tug moves slow maybe slower the bigger the object and they can never leave the planet they are built around. While it is tugging a base or structure they shutdown and require a min/max time to vamp back up to full operation.[/quote] Nailed it. That sounds excellent.
TrueMonotony
Awesome ideas! I hope someone more skilled than I can realize this. I think it would add a bit or realism to the strategy of it all. Cheers!
Very rue but I was trying to think of something that wouldn't rob the Vasari's exclusivity there. The Vasari have no long range cruisers and instead have Assult Deployment for their starbases... I just find it hard to believe that races with faster-than-light travel and Deliverance Engines cannot figure out how to move a starbase or even a simple point defense.
I'm onboard with this. The single most common source of cursing when playing Sins is the pathfinding. The post above is very correct. If I want my ships to arc, flank, or take a field trip while I'm fighting for my life I'll f-ing tell them to do it myself.
An idea for the upcoming expansion. Keeping it simple, keeping it short. Suggestion #1: Create a specialized Tug Class class starship that can tow a stationary starbase (and perhaps other structures) into a new position... albeit slowly. They would be very vulnerable and thus unsuitable for battle maneuvers, but useful for those who plan a few steps ahead. It seems silly and redundant to have to scuttle a fully-