Yarlen

Yarlen

Joined Member # 1814047
320 Posts 3,701 Replies 3,002 Reputation

[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SSEFW/blog/2023/03/14/1457356801/Sins+II+Dev+Journal+7+-+The+Argonev+Starbase[/confluence] [confluence title=""]https://stardock.atlassian.net/wiki/spaces/SUP/pages/1421017089/Stardock+Facing+Blogs[/confluence]

3 Replies 38,310 Views

There won't be a campaign for the initial release (at least). One of the things we like is that everyone's story plays out a bit differently based on what happens in their own game. We don't want to infringe on that, but we do want to get more lore elements out there.

2 Replies 7,676 Views

[quote who="Vaihlor" reply="1" id="3880327"] Cool! from an engine standpoint, do guns fire through their own ships? Because strike crafts could just rain fire from above and be safe from retaliation! It's that the the point, then ok! That's fine by me. Battlestar Galactica Deadlock used similar ideas and it was fun to attack ships in their deadzones. [/quote] Yes and no. A ship's gun can shoot through the unit's mesh - though we set things up to avoid t

11 Replies 50,301 Views

Thanks for the feedback! Right now neither balance or AI is a primary focus, so you should expect both to remain... iffy until we're closer to release.

11 Replies 33,570 Views

We're currently a bit too early to say for certain, but right none of the major languages are off the table (i.e., French, German, Russian, Simplified Chinese).

3 Replies 5,552 Views