I think 25 Destras with 12 Iconus would win, because Hoshiko repair is not very potent against focus fire, and Iconus can use repulsion whenever their shields get low. Meanwhile, Destras pump out an almost ignore-worthy AOE DPS that can add up and cost the enemy much antimatter on repairs. The Advent are enjoying about 82% shield mitigation in the meantime. If they both have equal resources and equal ratio of HC-to-DC(Heavy Cruiser to Defense Cruiser), I think Advent would win. Convincingly
The_Regicide
Maybe some kind of official unveiling of the expac, the name, some features etc?
Advent have an easy time against Hoshiko cruisers because Iconus Guardians and the shield restore ability outdoes Hoshiko repair and Dunov shield restore ability, so they win by attrition easily. No special planning required. Vasari have the hardest time, as the hull is often repaired while the shield is still in place, negating a big chunk of the damage of Vasari phase weaponry. Use light frigates against support cruisers and you should be fine.
I am quite partial to the Guild Wars style with regular patching and several stand-alone campaigns. The game had six core classes, each with 75 skills. Every additional campaign added two more classes wit 75 skills, and gave 25 new skills to the six core classes. The core classes had 50 core skills, skills that were accessible from every campaign, and each campaign then had 25 skills unique to that campaign. To have a character of a certain core class able to get all the class skills, one had to
This isn't a thread about aesthetics, is it now? We have a separate thread for that. In this thread, we talk about the balance and functionality of the TEC ships. I'm very happy with how the TEC look and sound right now. What I'm not happy with is some of their capship and ship abilities.
Mettra is hereby awarded 42 awesome points.
Don't forget that Advent get to have +10% approval, meaning a 10% bonus to all resource gathering.
The Greeks used a weapon known as Greek Fire to burn down enemy ships, and sometimes even on land battles. Today, the recipe for Greek Fire is a mystery. We now have Napalm(and all it's derivatives), but we still have no idea how to make Greek Fire, or mimic many of it's properties in modern fire weapons. Now imagine if the Greeks conquered Rome, spread it's borders to Asia, colonized the Americas etc without war. Imagine if there hasn't been a single conflict for the past two thousand years
[quote]"I can wait no loooonger!"[/quote] QOTD! I have no idea how can anyone not like Vasari voices... They're the tip of awesome! Their power is unmatched!
I can confirm the AI isn't cowardly in 1.03. The TDN Karamazov, a level 9 Marza Dreadnought with a dozen Cobalt and Garda escort tried to valiantly and bravely charge through my blockade of the Liberia node. It failed, of course, being gunned down by a score of Kodiaks and bombed up by four dozen bomber wings, but that's not the point. The point is, they tried! :P
...? You misunderstand. If I am making a mod of anything, I'm modifying the game files. Now since I'm already doing that, I can mod in a special immortal invincible ship available only to me, to make sure I get to test out whatever I want to mod to the fullest extent. Still don't see the need for a trainer here...
I don't get the whole "use it to test your mod". I always just modded in a light scout corvette with nine thousand damage auto-repeaters or something like it when I really need to test something...
I'm with antracer on this one. It is not victory, true victory, unless both you and your foe start on equal footing, with roughly the same resources available to you.
The backstory, the images, the fleshed-out-ness of it all... it makes me want to touch myself. Majorly large kudos to you, guys!
Wasn't confused. [quote]The Marza's passive ability sets fire to everything but planets. It does not select one unit type over another. It's not even close. You're not even on the same topic. There is an option for special abilities to distinguish between orbital modules, capital ships, and frigates. I do not know if it also applies to basic weapons.[/quote] Vulkoras, I corrected myself while you were writing your post.[quote]These aren't 1-shotting planet killers that destroy a
1. Not really. Vulkoras has the exact thing as a passive ability. Take that effect, empower it some and give it to siege ships. 2. Balance for one. And if you want a SciFi example, Star Trek: Nemesis'(however bad a movie it was) Scimitar had a planet killing weapon that required deployment. Let's just say that the weapon components can not be exposed to some kinds of space radiation for a long time bla bla bla... 3. Now this is borderline strawmanning. How does a slower ship that require
Methinks Siege Ships should get a massive damage bonus against all types of structures. Furthermore, since they're "siege" and not "hit-n-run" ships(as they are used right now), I think that al of them should require some type of a deployment mechanic, similar to the Vasari Charged Missiles. And then their damage and health should be increased, their speed decreased and cost decreased and their build time increased. They should still be pretty much useless against ships
It doesn't, but after you use it on a planet, and the planet dies, there's a pretty good chance you won't be able to colonize due to radiation. Which is a load of bull, since it didn't do anything to te people already living on the rock in the first place :P Yeah, I agree, TEC special abilities are mostly lackluster(all Kol and Sova abilities are, imho, pretty weaksauce), but they do have some good ones like Ion Bolt(woe to anyone who doesn't appreciate it) and, well, the entire ability tree
If a reviewer constantly uses "capitol" for cap ships, he fails. I wanted to stop reading there, but couldn't. He's funny, that guy.
I would like to take this opportunity to make it clear that my previous post was written while sipping a cup of sarcasm. Thank you for failing your Detect Sarcasm rolls.
Seriously, I can't take this any more! I have civil liberties, and I know for a fact, being a well-versed lawman, that one of those liberties entails the full enjoyment of entertainment software without ANYONE haveing insight to what I play, when, how and with who! The dumps clearly violate this, and must be removed! Remove this or I will go to the supreme court in DC and sue you for limiting my freedoms!
Hence their overimbaerdnes.
For the first 20-30 minutes, they're pretty vulnerable, and are forced to defend alot, without any real weapon. But I still consider them ridiculously ovepowered after that period. Yes, even more overpowered than massed Subverters.
And for expansions? And for selling games?
You bumped your own thread just after two hours!? OMG, ban him! The troll! :P