Aecian

Aecian

Joined Member # 1920768
1 Posts 1 Replies 334 Reputation

Wait a second... I think that everyone's missing the point. The most serious bug we have now is the fact that since there are holes in the defensive net, it's WAY too simple for a fleet to manuver around the defenses and take out the planet with little to no difficulty. By setting up all of the defenses on the planet itself (hangers, planetary shields, hangers, inhibitors...), you could still have an 'outer range' of the guns to give incoming fleets a chance, but once they begi

88 Replies 18,790 Views

I believe that the planetary defenses need to be rethought. I like the idea of the hangers with the mobile squadrons that can cover the entire gravity well, but the turrets are way too underpowered for what they do. Their range is severely limited, which means that a group of seige ships can fly into an area, dodge the turrets, use a couple of fighter squadrons to take out the bombers headed towards them, and then assault the planet with absolutely no trouble. To this point, I suggest

88 Replies 18,790 Views

I only have one big request from my time in playing the game. Please give us an option in the interface screen so that ship movement happens instantaneously. When you're in the end game, it gets tedious to have to wait for every ship to handle all of it's auto-movement (surveying, scouting, exploring, etc.) before I can move to the next turn. I don't know about everyone else, but when I'm pumping out constructor after constructor and fleet after fleet, it starts to hurt to wait while e

60 Replies 26,775 Views

Frogboy, "you should enjoy it as it is and think of it as a new wrinkle in strategy when it does." With all due respect, as a programmer and game player, I will not accept that the way social production bonuses are working as of right now is a /feature/ and not a /bug/. Evolving is one thing, but this is just broken. While we all love your game... I'm not happy, nor expected to be, with anyone else's programs when they don't work. I'd appreciate it if Stardock wo

15 Replies 20,278 Views

Let's put this to bed once and for all. Stardock, pay attention: Disclaimer: All of this work was done by modifying .xml files inside of the data directory to emulate supernatural abilities. To my knowledge, every one of the changes I made except Social Production worked wonderfully. I started the game normally and did not choose any ability modifiers what-so-ever. My military, social and research numbers for the planet that I was starting that mission on were around 3-4 wh

34 Replies 14,160 Views