Aecian

Aecian

Joined Member # 1920768
1 Posts 1 Replies 334 Reputation

Wait a second... I think that everyone's missing the point. The most serious bug we have now is the fact that since there are holes in the defensive net, it's WAY too simple for a fleet to manuver around the defenses and take out the planet with little to no difficulty. By setting up all of the defenses on the planet itself (hangers, planetary shields, hangers, inhibitors...), you could still have an 'outer range' of the guns to give incoming fleets a chance, but once they begi

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I believe that the planetary defenses need to be rethought. I like the idea of the hangers with the mobile squadrons that can cover the entire gravity well, but the turrets are way too underpowered for what they do. Their range is severely limited, which means that a group of seige ships can fly into an area, dodge the turrets, use a couple of fighter squadrons to take out the bombers headed towards them, and then assault the planet with absolutely no trouble. To this point, I suggest

88 Replies 18,629 Views