GNNR

GNNR

Joined Member # 1932344
1 Posts 15 Replies 310 Reputation

I am not sure that kind of depth is required... it is a game after all and you want to keep the pace up and in general the fun factor there. For a purist or someone with patience, yes, but then you might as well add in a ton of other things. I think a simple line of supply extending in a similar fashion to influence as seen with the relay towers (but from a depot structure you must build) can define your internal emperial infrastructure for supplying your fleet. Adding in star bases f

14 Replies 10,932 Views

I dunno, the whole mechanics of phase jump inside a single star system V between stars aside, it does appear that something is borked in relation to the AI. I have played several games, big and small and the AI (even on hard in either research or aggressive modes) is seemingly all seeing and does this hopscotch dance with you (But not other AIs I noticed) no matter the scenario. This is on top of it often crapping out in research efforts (though it will go full tilt boogie in expanding it's fl

55 Replies 29,618 Views

Nice. Suggestion... 1) See https://forums.sinsofasolarempire.com/?forumid=443&aid=177475#1463110 for some nice changes to ships and fighters... combine these two mods and you may have something here. :) 2) I like pirate caps, but keep their count/chance very low (especially early game, if possible... a pirate fleet can be overwhelming already early game, imagine one with a cap! when you can't field nearly that kind of strength let alone multiple caps or have a great barrier

45 Replies 33,680 Views

[quote]Obviously you have never seen Robotech, sir.[/quote] Heh, I have. Have every book and DVD. But that's more 'magical' and fantasy based than I care to have in a 4X/RTS type game. [quote]When I first put my carrier up and carried it into battle for the first time, I said, "Oh, thank god. I don't have to go back 8 jumps to restock my fighters that were so easily killed." I'm not saying it's realistic, but it is much more functional and more action-packed if you d

14 Replies 10,932 Views

There are Plasma Storms and Magnetic Clouds. Have seen them in game, paid them no attention as they didn't seem to have any noticeable effect on fleets transiting their area.

21 Replies 14,804 Views

[quote]5) Don't listen to people asking for increases to static defenses! It's called 'Sins of a Solar EMPIRE'! The Romans didn't take Greece with gauss turrets and repair bays, they did it with Cap Ships, er, Legions. Seriously, the defenses are there to stop raids, to slow down invasions, offer a sanctuary for a fleet of your ships getting wailed on and running like little girls or to suplament an inferior fleet against a superior one. If they could just up and stop a concen

1,040 Replies 558,402 Views

[quote] ---- comm relay (economy/social/moral boost in connected systems) erm... Pretty sure the TEC calls those Broadcast Towers. Intel reports indicate the Advent and Vasari have similar tech as well. [/quote] Those are propaganda tools, seperate from what I propose.

1,040 Replies 558,402 Views

Seems, to me at least, an odd solution honestly. I am a bit of an 'accuracy' maven... and while this is all scifi and fantasy, unlimited supplies always chap my arse in a game, as does the idea that ships can just magically repair themselves in space as well as build something from nothing. Combat ships are flying piles of weapons, armor, engines, fuel, electronics, sensors, and a bit of crew and crew support wedged in where possible... how a ship can build fighters from nothing or per

14 Replies 10,932 Views

Unit Cap Increases! Custom Map Additions: -Ability to turn off rogues, rebels, and neutrals completely in custom maps -Fixed starting system and start planet setting -Custom start fleet and orbitals on homeworld -Custom credits/metal/crystal -Tweak settings for orbital defense platforms, number/strength of fighter/bomber squadrons (including ability to up numbers loaded on carriers... general bias slider), research time in game, jump movement speeds. Gamepl

1,040 Replies 558,402 Views

Even the defensive hard AI rarely puts up much defense of his systems. Big let down. They do all tend to plataeu and just stay ahead of you (miraculously it seems) in miltech and ship numbers, and I have never seen a single AI split his forces or attack more than one target at a time (against me at least, can't say anything about what I am not seeing) in force... at most he will calve off a few ships, 5 - 20 and raid a planet but generally speaking the AI is very single minded and narrow in it

7 Replies 6,056 Views

Agree... for fun I fired up a 7 star game with 100's of planets and lots of pirate bases but just one other enemy on a custom map. Besides facing the AI player within a half hour it seemed (wtf???) and ships in every system that was habitable (again, wtf... and this happens on any map, even pre-made ones), I found that once I had conquered the first system I was maxed fleet wise and there was no way to conquere any more systems... heck, if I took just a few ships from my first system I could co

7 Replies 7,376 Views

I think I would like more flexilibility in having more squadrons vs just more fighters per squadron. A light carrier with a single squadron just sucks... that wouldn't even qualify as a jeep/escort carrier honestly... not tactically useful, espcially given the relative weakness of it's embarked fighters. In fact, more fighters per squadron would be a good tweak to their 'power' potentially, nice. I think I would like to see the following classes: Escort Carrier:

14 Replies 10,932 Views

Lurking for a while, loving SOASE. Interested in some mods, either as part of a larger project or at least for personal use. First off, this game appears to be carrier centric early mid-game and on, but there are some 'interesting' choices regarding their implimentation that don't make much sense. For one, the numbers of squadrons and fighters are relatively low. Secondly, the fighters are relatively tough. And third, they don't do much damage considering the focus is on the

14 Replies 10,932 Views