I started writing a big epic email, and realized that nobody in their right mind would read it. So I apologize if I'm curt here, but this is the summary of what I feel about Sins: Most of the time, Sins feels too mechanical to me. I do enjoy the mechanics, but once I master them ( on Normal anyway ), I'm done. In my head, I quickly start viewing the galactic map as a series of nodes, chokepoints, and +resource values, and the fleets as moving arrays of
jujumbura
Quick 2 cp here: You don't [b]need[/b] to have a BS or BA to work in video games. In general, you just need to be able to show the employer that you can do the work that they need done. This generally means that you need to have experience before you apply. That may seem like an impossible obstacle, but it isn't. When I was trying to break into the industry, I attended a convention where Robin Walker was speaking. He gave me probably the only useful pie
That is quite possibly the nerdiest thing I have ever seen.