After I got the request for the zipped game file with a potential bug in it, I went through my old saves to find one. After finding the save that fit the bill and mailing it, I started playing another game I had started on the 9th. Played a while, then saved the game as a V2. Later this evening when I came back to load the game under the name I had saved, I found that instead of saving the
TheAdversary
This looks like a problem in the diplomancy functions: After fighting an opponent for a while, we finally agreed to a cease fire. Then a trade alliance and finally an intelligence pac But, when his ships crossed over into my space, they were attacked by my forces. Also, my ally continued to be my ally. His ships did not counter attack, nor did he declare war. System Specs: Alien Ware Intel 2.8 Ghz Os: Windows XP Prof Sp2 DirectX 9c Nvidia GeForce 7800 GS<b
Last night I found what looks like a bug with the empire influence feature. I have built on each of my planets/asteriods a broadcast center. The phase lines after a time starting showing up in my color, as expected.....except that my home world is showing up in my enemy's colors. Checking the status of the planet shows no possibility of revolt (at 100% loyalty) and no enemy vessels in the home planet gravity well.
I had at the end of the week withe some time so I played the game for few hours. These have probably already been reported, but for what is it is worth, here are some observations: * Selecting a large number of ships to be placed into a group at the later stages of the game (with about 40 or 50 ships in the group), you sometimes have to select all of the ships twice in order to get them into the group. There appears to be a problem in handling clicks, since sometimes it works as expecte
I had at the end of the week so I played the game for few hours. These have probably already been reported, but for what is it is worth, here are some observations: * Selecting a large number of ships to be placed into a group at the later stages of the game (with about 40 or 50 ships in the group), you sometimes have to select all of the ships twice in order to get them into the group. There appears to be a problem in handling clicks, since sometimes it works as expected and other t
Thanks Ron. I took your hint and it worked. Thanks!
Hi, I just joined the Beta on 7/31. I have not gotten to far into the game, but right now am having a problem with my ships not attacking pirates or anything else for that matter. They won't fire on the pirates either automatically or manually. I saw in the list of fixes that this problem had been taken care of, but I seem to still be having it. The Sins version is 0.76[b].018. System info follows: Windows XP Professional 2 GB mem 2.8 Ghz DirectX 9.0c GeForce 7800