I suppose this point have been raised a gazillion times but I'd really like that ships travelling through a hostile system had to actually cross the system before jumping away through the phase lanes on the opposite side. Ugh, that wasn't very clear, let me use a simple drawing. Let's say that incoming ships enter the system on the left side and exit from 'warp' space at point A and are set to phase again through the lane on the right. I think these ships should have to travel all the
Seboss
That's weird, I believed that "Zoom on cursor" mode was default.
Hi all, I got in the beta yesterday and played my first two games. I followed the development of the beta thanks to the forum for the last few days and I'd like to point out two issues I don't remember seeing here. Of course, these are not my only remarks regarding the game but I'm trying to stick to technical issues. 1. Regarding performance, the game performs pretty well on my not-so-new rig (A64 3800+, 2GB DDR400, Radeon X850XT PE). I noticed that the main frame-killer o
I'd like to see some device to slow down enemy ships though. Maybe that's already implemented ?
Not being able to edit a post as soon as someone replied is quite usual indeed. That makes sense but that's what "QFT" quotes are made for Anyway, time to fork out a few tokens I guess
Thank Yarlen
Can I? Sins appears in the games list in SD Central but the Download command doesn't do anything. In my understanding, Beta 1 is closed since April 4th EDIT: ah, I get it know. I did not pre-order using Tokens so I won't be able to get in until Beta 2. I suppose I could cancel the pre-order then pre-order again using tokens to get in but that sounds troublesome.
Concerning performance issues, is it planned to have benchmarks in the beta client that generates performance/bug reports? I'm thinking about some kind of test framework that could be run on testers machines to gather data. Maybe that's already implemented, I don't have access to the beta yet.
"Hey buddy, do you mind if we pause the game for a minute so I can plan how to best intercept that attack fleet you're sending at my homeworld? Thanks, you're the best!" Somehow I don't see it happening in most cases It works in DefCon though. Players can vote for a game speed or full pause. I suppose it works well becau