NinjaFroggie

NinjaFroggie

Joined Member # 2003591
0 Posts 3 Replies 67 Reputation

[quote who="JimStarluck" reply="7575" id="3196914"] Yeah, it seems like Rebellion generally has larger move radii than exit radii. This lets you, for example, order your fleet to manually move outside of the exit radius, then order them to jump, with the result that they don't all try to move into precise parade formation; they just stop and turn in place. Makes it a lot easier to get a large fleet out of a gravity well quickly and all in a group, rather than being strung out a

8,423 Replies 15,658,435 Views

#1, nothing majorly out of whack I've noticed besides the bombers, but as it was previously stated that much re-balancing had to be done, I was willing to wait before being vocal about anything else specific...but when 20 squads of vasari bombers murder cap ships with amazing speed and 50 squads of tec bombers barely hurt one, it's too glaring to not mention. #2 has occurred randomly on any map that creates random planets...if it happens to be a gas giant, and happens to

8,423 Replies 15,658,435 Views

I've noticed a couple of small issues with the alpha release for rebellion... 1) several balance issues, particularly bomber strike craft seem to be too weak for the TEC and too strong for the vasari, as well as a few other minor annoyances, but im sure these will be adressed in due time 2) I've encountered several randomly generated or scenario maps which randomly create a huge gas giant (with 8-10 resource asteroids). The problem is that the planet is so large,

8,423 Replies 15,658,435 Views