The AI is on the hardest setting possible. Fighting multiple AIs on FFA. The way AI handles retreats, if a fleet of ships is retreating, the ships closest together group moves. This allows a player to destroy the ships before they can jump. With a retreat feature mentioned above, that should resolve this issue or AI will have a hard time surviving any battle that goes against them.
ripsql
Well, there is no real up or down in space Whichever way they fly is up and everyone else is down. Its the Vasari way!
This is an issue more for AI. I don't have a problem retreating, but the AI does not properly remove the group jump when they retreat allowing me to take them all out. So, more of an AI issue? Of course, this shouldn't be an issue with multiplayer. Just working on large single player maps for now... getting a feel for the game.
I am not sure if this is an issue with the AI when using group move or if this is as intended ... Group of ships about to jump, using a skill preventing one of the ships jumping stops all the ships jumping allowing the attacking ships time to destroy all of the ships. Since the timer resets when the ships can jump again, you can effectively prevent the group of ships from jumping as long as antimatter holds out. Now I'm wondering if this is a Micromanagement decision or if
Seeing an issue similar to this.. I have reinstalled the game today. Huge map single player with full AI FFA. Occasionally, I notice ships moving between planets/stars via normal space movement. Have a huge group of ships selected with group move. Have some of the ships at different planets/stars. Move them all to one location. The ships furthest from the target location, will move normal speed to the ships closest to the target location and jump i