Rasit

Rasit

Joined Member # 2082934
0 Posts 6 Replies 75 Reputation

Time for a counterpoint. [link="http://maradydd.livejournal.com/374886.html"]Six Misconceptions About Orphaned Works[/link]

3 Replies 27,764 Views

[quote]i also have a question, do the phase lanes made by the phase stabalizers on vasari affect trade income? i just heard something about the number of jumps to the amount of $ you get, and because the stabalizers make it into one jump i might be killing my trade.[/quote] If that is the case then refineries should also be affected... Damn, I have to try that when I get home.

17 Replies 21,982 Views

[quote]okay so it is always the same... it would be nice if the placements of players could be really random, don't you think?[/quote] Since Ironclad is pretty much focusing on the game and not the map generator it would probably be better if someone would create a external random map generator, something like Space Empires 5 map generator. I have some spare time coming up, perhaps I can take stab at it. I already have the algorithms for a few galaxy types so depending on the *.gala

5 Replies 13,318 Views

[quote]I'm going under the assumption that the DDoS'ers are actually from rival companies threatened by Sins, and Stardock in general. Kinda an advanced version of plants that are paid bash rival games.[/quote] It is more likely that Stardock refused to pay protection money to some Internet extortion group. The company that I work for gets threats like that about once every third month.

28 Replies 40,503 Views
Reply to Defense 101 in Strategy

[quote][quote]7+2=14?9+2=18?Double means times two, not plus two. Which is what the advent hanger squadron increase tech does...adds 1 drone per level with two levels.[/quote]We must be playing different games then. On my game, the technology doubles the number of hanger ships.[/quote] I am bored so I felt like providing some screenshot to this conversation. 1. http://img230.imageshack.us/my.php?image=squadl1ao9.png The default max squadsize of a Advent bomber group. Each

49 Replies 22,447 Views

[quote][quote]I disagree. Designing a product with traps in it to thwart would be pirates without considering the impact it would have on legitimate users in the market was what ruined it for the game. It was simply a bad project management decision.[/quote]This is so wrong it beggars belief. The traps had no impact on legitimate users, only on pirates.[/quote] Talk for your self, my game was crashing exactly like they described in in the link. Ironically I "fixed" it by applying a crack.<b

55 Replies 92,453 Views