damoose

damoose

Joined Last seen Member # 210431
8 Posts 12 Replies 1,388 Reputation

Fences: 4.0.7.2 Windows: 22H2 22621.963 TV: LG C2 Neo 42" w HDR enabled Windows UI mode is dark Performing a screen capture using greenshot provides an image too dark to see hence the 'photo'. Setting the opacity of a Fence to 0% results in the fence only being displayed on mouseover. Exactly as stated. Setting the opacity on a Folder portal results in a residual image of about 5-10% when using an OLED. On non-OLED screens, Folder portals behave like non-f

2 Replies 5,427 Views

Fences: 4.0.7.2 Windows: 22H2 22621.963 TV: LG C2 Neo 42" w HDR enabled Windows UI mode is dark Performing a screen capture using greenshot 'fixes' the issue hence the 'photo'. When displaying the Fences application the chosen entries of the dropdowns show as garbled text.

2 Replies 4,841 Views

As you surmised it highlights the key bindings for the game. The 'number' keys across the top that are for each 'army' are green. ESC is red for menu, F1, F2 idle engineer, idle factory and so on. The rest of the keys that are not bound are kind of a shimmery silver ice like the game logo. You could also use timers for the key binds to indicate things like cool downs for orbitals. But that kind of functionality would require the Devs. And it is a new toy so eve

6 Replies 27,124 Views

So if you cannot produce more that one per turn there's no benefit to over supplying resources. Makes sense, I'll need to be more cognizant of the supply chain and logistics to balance the micro and macro management aspects. Maybe there's a 'rule of thumb' in there some place. Thanks.

2 Replies 11,482 Views

No not trolling, just have not been in a GalCiv forum for about 7 or 8 years. And saw some familiar names and layout. Struck me as very familiar and at the same time different, cognitive dissonance if you will. 1) No... It was a mystery. I presume range is calculated from build star base of record and that fleets use the least value for range because that would explain the fluctuating limits. Got it. 3) Ah of course no ships and no soldiers... As for the res

6 Replies 3,373 Views

Given that the smallest unit of time in game is a single turn, can a single shipyard produce a ship in anything less than a turn? Is is possible to parallel build ships, given sufficient resources (sponsors) so that multiple ships per turn are completed? Yes I realize there is a distance penalty, so it may not be practicle, but still... In addition can is there an upper limit of sponsors for a given yard at which point adding more does not increase the production capacity of t

2 Replies 11,482 Views

Played my first game. Small map, randomly generated, 3 races. Couple of things came up: 1) What is with that flight limit line (dashed white line) for the war ships? Or maybe it was just my war ships because you know the [whispers...] monkey thing. Engine tech limit or something? I get that I think, but aside from the edges of the map where there be monsters I should be able to drift lost is space for eternity or at least til the end of the game if I so choose. Might take a wh

6 Replies 3,373 Views

[quote who="Neilo" reply="3" id="3099504"]Dont think it's the spawn of the marriage between GalCiv and SINS? Meh, no problem (my ip theft thing was a joke ) just appears heavily influenced by SD is all.[/quote] Exactly... When I first saw it I thought Brad had decided to go all Dark Side. :D I hope they at least licensed Brad's AI... Or maybe Brad has been moonlighting on the side. Of course where he would find the time I have no idea. Ha! I've go

15 Replies 55,590 Views

[quote who="Kitkun" reply="3" id="2175367"]It's so very nice having the computer do work for you. It's even nicer knowing how the computer works.[/quote] Someting comes to mind about fish, fishing and eating regularly... [e digicons]:O[/e]

8 Replies 1,357 Views

And the Goddess spoke to the unworthy.... [quote who="CariElf" reply="19" id="2162303"]We are also very close to fixing the favor point bugs.[/quote] Verily... [quote who="CariElf" reply="19" id="2162303"]The new queuing system that we're working on will make the NAT code a lot better as it will eliminate a lot of the timing issues, and the proxy servers will allow you to connect to people you previously wouldn't have been able to connect to so getting into

81 Replies 102,998 Views

The 8.04 release of Ubuntu due this week. Will allow you to install it just like any other 'windows' program and uninstall it too. No dual booting, no repartitioning, etc. I haven't tried it, but the reviews have been positive.

28 Replies 96,637 Views

Latest update fixes the (404) Not Found that was recorded in the error logs. Nothing else obvious seems to have changed. Something new I just noticed, there is no way to specify the location of the 'archive' directory.

304 Replies 126,149 Views

Impulse updated again this morning... no big surprise there. ;) Still getting the following in the error log... -- [02/04/2008 4:05:25 AM] ---------------------------------------------------- Context: CreateRequest XMLRead Message: dxp_sap 3.49i[rc].021 beta InstallFile Exception: The remote server returned an error: (404) Not Found. -- [02/04/2008 4:05:26 AM] ---------------------------------------------------- Context: CreateRequest XMLRead<

304 Replies 126,149 Views

Hi Peace, good to see ya so to speak. :) Re DA and Twilight... there's a Path entry missing in the registry. Probably wasn't needed by SDC. See Hollow Man's post page (?) or my post on Page 11 of this thread: [link="https://forums.wincustomize.com/304605"]WWW Link[/link]

41 Replies 102,608 Views