No I have a capital. I just don't pin anything to the tree. The embed isn't working so Link: http://imgur.com/y6Dgv
Vash334
Planet allegiance is tied to distance from homeworld, right? Well I was playing on twin empires and there's a planet between two wormholes. It indicates it's distance is -1.
For some reason, in beta 3, the loyalist advent AI spam mines from the drone hosts. They come into battle with 20+ mine squadrons and they are never deployed. I'm playing against aggressive/unfair. Prior to beta 3 they didn't do this. Anybody else see this? Also, I have seen them stack is many as 45 seekers at one outpost for no reason.
I had used DS in the original sins so I guess thats why I never noticed. It starts lagging pretty bad in the planets surrounding the pirate base. I can't clear them out. All the fleets just die pretty much instantly.
Game was 3-4 hours in. 1 TEC rebel, 2 TEC loyalists, 2 advent loyalist, 1 advent rebel.
I was several hours into my first beta 2 game and noticed all the pirates going towards their base. Looking further I saw fleets would phase into the pirate base and just pile up. At the time I took the screenshot there was a total of 1039 pirate ships! I haven't had time to replicate. Anybody else have this problem? Was single player 3v3 on gateway with unfair AI. Screenshots 1 2
If Ironclad sticks to the philosophy that they had for vanilla sins, and carry that mentality to the development of a sins II, It will be a great game. This game has infinite replayability as far as I'm concerned. Much of the time if I start to become bored its a sense of "Oh I hate this faction I've been playing as". And upon switching, I still get a charge of playing one of the other factions. However, two adjustments have to be made. Many of these ideas posted are good ideas, however two a
@ Ryat That's what I thought. I knew that sins didn't support mutli-threading. I just wasn't positive that the issue was CPU oriented. It just sucks that it cant utilize more cores. It's really counter-intuitive to buy a single core these days. I ordered one of the new x6 3.2ghz's so hopefully that will help with the frame rate.
[quote who="-Ue_Carbon" reply="3952" id="2838955"]Turn off Trade ship icons Trim your empire tree Planet elevators You will see a big boost in FPS if you trim you empire too to the bare bones. Some cant play like that though. But it boosted my FPS from less than 13 to 30+ [/quote] I've done all of that myself, and I can't get above 4fps. On a single player map with 5 ai and <100 plan
It would be nice if IC included a campaign, or even a new faction, however this won't happen. It would take away from the current game atmosphere. The addition of a story and faction is plausable for sins two, which to my recollection is planned to be produced by IC.
@ ovi. "9. queing updates on the tech tree....if u click on an update that is not available now, resources are set aside now for that update" They already have this in the game already, if I understand your idea right. I stack 20+ upgrades at a time in some games.
No I got it new. But, I remembered I had, infact, created an account. Took me a while to remember the login info. Thanks, though.
So I tried to create an account for ICO, typed everything in. It tells me that my CD key is already in use. Is there a way I could get an email with my account information. I don't remember ever making an account. *Shrugs shoulders*
Not sure if this is a mod specific or not. However, many times when playing I have capital ships with say 100/100 experience at level 5, yet battle after battle they don't level as they should. Anybody else have this issue?
So 1.02 did not fix the issue. I have huge slow downs equalling to 1 second game time for every 4 seconds real time. Vista SP1 4g DDR2 ram 1TB Sata HDD 2.8ghz Phenom Nvidia GeForce 9600 [quote who="Hack78" reply="15" id="2135444"] Quoting jinakanishi, reply 13sins is a good game my only beef with this game that makes it crapto me is its unstable like fucking nitrogylceren jesus MINI DUMP MINI DUM
I know there is a lot of differing opinions over which starbase is the best (and even a poll on the front page), but I believe the Orkgonev to be the best starbase. Picture related.
I have yet to replicate the error while researching "Flourishing Systemisation". However, I did notice a large increase in AI strikecraft in a fleet. Fleets tend to carry more strikecraft than vanilla entrenchment. This is fine, except even with fully teched phase missles, when I am playing as the Vasari the fighters have an average phase missle damage of 0 and the bombers have around 9. Is this intentional for the fighters to have such low (or even no) damage?
Mod is great except for the fact that I can't research "Flourishing Systemisation". I click on it and it says its researching, but it never gets over 0%. Runnin the latest .81 Edit. I don't know why, but after I researched some other upgrades and colonised two more planets, it started researching. I don't know what it's deal is.
I guess I might have to reinstall. I will have a cruiser stopped basically running into other ships and it just sits there unless I tell it to attack.
I have it under "engage units in gravity well" and it has the swirly arrow to indicate auto attack is on.
I'm running the current 1.15, however i'm having issues with the autoattack. I have never had all of my ships engage automatically. For example: Another group of enemy ships jumps to a planet where my fleet is stationed. The ONLY units that auto attack are the capital ships. Sometimes the heavy cruisers will, but not consistently. I have tried changing the engagement range, but it does not do anything. What gives?
Why is it that when I keep trying to use Bailknights + WLd I just get a minidump? Baliknight works just find but WLd just gives me a minidump both the standalone and the intergrated one. edit: I found it out. You cant zip directly in to the mod folder. I unziped in a diffrent folder and moved, and it works great