I noticed that some planetary upgrades activate before completion. For instance I upgraded my logistics and was able to build more structures well before it was even underway (I had other upgrades in progress at the time). Also, a technical issue, if I listen to windows media player while playing the game i get corrupted (static) sound. I only mention this as it is the first game that I have had issues with this in years.
JEFCRO
I don't know if there is a plan to include this already, but a non-cap ship capable of acting as a jump inhibitor might be a good thing to help defend the solar gravity well. I say non-cap because it should be vulnerable for attacking fleets, just something to guarantee they don't jump in/out immediately.
If I listen to windows media player while playing the game i get corrupted (static) sound. I only mention this as it is the first game that I have had issues with this in years.
I don't know if there is a plan to include this already, but a non-cap ship capable of acting as a jump inhibitor might be a good thing to help defend the solar gravity well. I say non-cap because it should be vulnerable for attacking fleets, just something to guarantee they don't jump in/out immediately.
I noticed that some planetary upgrades activate before completion. For instance I upgraded my logistics and was able to build more structures well before it was even underway (I had other upgrades in progress at the time).