davidwmiller

davidwmiller

Joined Last seen Member # 2199501
3 Posts 175 Replies 5,994 Reputation

[quote who="Major Stress" reply="5" id="3100881"]Hence new designs with a more organic look to them[/quote] Still doesn't fit with the point I was making. And that was that the regardless of what design the ships are going with, the organic texture makes the ships look like they were constructed using an entirely different technological background In other words, it's not unreasonable that the Vasari could suddenly sit back and say, "you know guys, I think from now on

21 Replies 17,795 Views

[quote who="lachlanp" reply="3" id="3100854"]you really haven't looked at the vasari closely then, all there ships have an organic look to them, some more then others granted, but half of them have a carapace style hull, complete with jagered edges, look alot like insects[/quote] And you clearly didn't look very closely at my post, or I worded it poorly, either way. I specifically talked about the textures, not the design style. The style is fine, but while many Vasari sh

21 Replies 17,795 Views

I'm right there with you on the Advent titans, hate the look of both of them... When I think Advent, I'm thinking Radiance Battleship, sleek and deadly. A look neither titan comes anywhere close to. For the Vasari... I don't know, I think they looks pretty awesome, and the general shape of the design I have no objections to, but the organic look they seem to have going just seems wrong. The style more or less fits them, but the organic looking textures seem

21 Replies 17,795 Views

Already a bunch of threads/posts about this, you might get lucky here and there but generally speaking the AI has a few issues that are simply breaking it, the best example that I've seen being that it seems to get stuck in an endless loop of arbitrarily sending it fleet back and forth between two systems for no reason.

11 Replies 10,384 Views

I've seen some dev mentioning of "world spells". Couldn't tell you exactly what those are, or what else to expect, but I'd say it's safe to expect some substantial additions in the high level spell department at some point.

1 Replies 1,426 Views

There is no proper place to post this as the best thing to do is not post it. Issues like this are between you and whoever is moderating the forums, not you and the community. But, if you want community feedback, I saw the post in question before anything was done about it, and would have done the same, as would most moderators on most gaming forums I frequent. If you're looking for some sort of community outcry over how you were treated, you're not going to get it. Y

7 Replies 398 Views

[quote who="DexCisco" reply="1" id="3091062"]Yeah, The monsters seem to ignore the AI players. My last game the AI took The Shroud and left half the monsters still wandering around. When I took the city he built in it, whooosh! I got attacked every turn for about 5 turns. And I only had 3 defenders in the city, but my killer Frost Mages were displaced by militia. That really annoyed me. I almost quit that game at that point. [/quote] <

4 Replies 1,381 Views

Cruel: + 1 Strength Beta 4 Update: + 1 Attack + 50% Champion Recruitment Costs Natural Leader: - 50% Champion Recruitment Costs Beta 4 Update: "Recruiting Champions is free" Who else sees the problem? Picking one does not lock out the other, so picking both gives you +1 <span style="text

6 Replies 5,083 Views

lol, when I saw the thread title I thought this was going to be a suggestion to have the arrow keys move stacks, and I was going to laugh at you and make derogatory comments for such a crazy idea. Didn't realize it's actually already this way... So yeah, I agree. I'm sure someone does (there's always someone) but can't imagine using the arrow keys to move units in anything other than games where you're only controlling a single thing. For moving units on a strategic ma

2 Replies 2,025 Views

Regarding the few comments above about how road placement my such with the change, at least at first. How would it be different than now? Did we actually have control over positioning of roads beyond simply arbitrarily linking every city? I was under the impression that it we would not, so unless I'm mistaken about that I would presume the placement of roads would be done as it is now, minus the caravan requirements...

100 Replies 250,951 Views

[quote who="Lord Reliant" reply="3" id="3069272"]Please! Same goes for cities without production. I keep missing those, too, when I could be building something instead.[/quote] Don't agree on that. For one, you already have the "zzz" that appears next to idle cities on the lists to the right, but also there are various times that unlike research, you actually don't want to be building anything. Like when you've got nothing you want to build, or when you have any of the imp

5 Replies 2,377 Views

So first, you get new spells be selecting the magic school traits when you level up. A fire apprentice and want more fire spells? Select Fire Disciple next time you see it. There are of course also a couple unlocked through research and quests. I'm not sure on the specifics of money, but just a few things that contribute: First you have the obvious one that you mentioned, taxes. Then you have a few buildings that directly provide money (like merchant), and setting up trade routes

2 Replies 4,920 Views

[quote who="SIN-Imperium" reply="8" id="2897553"] I've never had my cpu time out playing or had the game stutter to a halt on my old system which is a single core Athlon XP.[/quote] Then you're special, as most of us have. Perhaps it's just your choice of game setups, but most games I play end up coming to a crawl with the single core being used maxed out. In those cases, there's not much room for discussion on how important being able to use the other 50% (or more) of your processing

12 Replies 28,852 Views

[quote who="LEADER MkII" reply="2" id="2731495"]Still must be important for him to register on the forums and whatnot....[/quote] Fairly sure you can post on these boards through Impulse, as opposed to actually going out and finding the forums just to rant.

12 Replies 1,157 Views

In short, regarding Sins specifically, you'd buy the next one based on everything don before. Sure, diplomacy still needs work, plain and simple. But the years prior? Many patches, Entrenchment, many more patches, it's disappointing that they seem to have abandoned it now, but I'd still buy their next game based on all the support it was given up until the last patch, which is still plenty more than most games seem to get.

23 Replies 77,347 Views