Floobie

Floobie

Joined Member # 2212258
2 Posts 2 Replies 6,624 Reputation

[quote]Ok i see guys making suggestions that hangars and turrets will fend off an attack while you get your fleet back to help out the planet, or some have even suggested that it will fend of ANY attack. I call BS on this, in my past 2 games, normal AI (random) on a medium map, by about the 5th hour, two or all AI's are allied together and i get attacked by no less than 2 big fleets on a forward planet. OK that's fine, just fall back, regroup and take them out with a better, more powerful fleet

136 Replies 154,491 Views

I've only played a few games, but it seems to me that diplomacy is completely useless. First, we can't initiate anything. This means we must react, so there is no strategy at all. I've lost two games in a row (4v4 FFA 3 Normal AI) to simply getting ganked by two empires at once who were on both borders. We need the ability to manipulate the other empires into working with us so if we see Empire A on our left border, and Empire B on our right border, we can work something out with at

52 Replies 78,636 Views

Yah I think the diplomacy feature needs to be fixed. I just had the same thing because diplomacy (correct me if I'm wrong) is reactionary, not actionary. So I cannot entice peace with any other civ withou doing their bidding. This makes for quick gangups IMO that kill the game hours into it.

2 Replies 7,606 Views