Thank you for the reply, GoaFan! I just solved it today, in fact, and meant to come back with an update. Good excuse to do it now! It was an issue with Visual C++ Redistributable. It was making a call for a library that wasn't there, for whatever reason. Even though C++ Redist 2010 is installed, apparently it needed the vcredist_2005sp1_x86 patch, whatever that contains (odd that it wouldn't be in a later version, but it is what it is). But yes, Process Monitor f
Anjou
When trying to launch the version of Galaxy Forge that came with Sins: Rebellion, it crashes immediately. Using the Galaxy Forge 3 from the Downloads section works, but is incompatible with Rebellion. Swapping out the GalaxyScenarioDef.galaxyScenarioDef file that came with Rebellion (Version 4?) with the Galaxy Forge 3 version (from download area of this site) makes it work, but obviously I don't have access to the new bits, like Dwarf Planets, or the Fair version of planets,
Well said, Annatar11. I think I agree with you on nearly every point you make, but let me add my own two bits about the starbases and mines, just so I can say "Hey, I posted in that thread!". I love how the TEC mines are done, save for two points: One, they're way too spread out. It's a minefield, not a golfcourse. If some hostiles run through it, I want them hitting the spiky little buggers left and right. Same goes for my forces, though, too; I wanna see some car
So I wasn't the only one who thought that the torpedo frigate was superficial... I mean, yeah it's really cool to have a ship with a bomb as big as it is, but when you have to stop managing the rest of your fleet in order to use it, it's become nothing more than eye candy. And to some people I'm sure it's not even that much. So, here's yet another alternative to what could be done. What, you didn't think I wasn't going to add my own two cents, did you? It's been mentioned