RicHSAD

RicHSAD

Joined Member # 2239590
0 Posts 5 Replies 43 Reputation
Reply to WLd Mod in Sins Modding

The Vasari beam looks awesome. If the Radiance is gonna keep its purple beams, I think the firing effect should be changed to match the color as well. I guess I just don't like when colors don't match lol.

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Reply to WLd Mod in Sins Modding

Good stuff! :) I can't wait to give that new version a try when it is released. :)

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Reply to WLd Mod in Sins Modding

[quote]As far as the anomaly goes, there's quite a few of them but I think it's just game engine related. I hope they don't detract too much.[/quote] The reason why it is so noticable seems to be because the Beam is wider than the hit effect. So the cut off part of the beam cannot "hide" in the hit effect like Bailknight's beam and the vanilla one.

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Reply to WLd Mod in Sins Modding

Bah can't edit. Oh well, just use the direct link below to see the image. http://img167.imageshack.us/img167/3173/79088956mo0.jpg

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Reply to WLd Mod in Sins Modding

I had to extract the content of the "WLd + bailknight_graphicmod_v1.2" folder over the Adama Repack files to get a stable mod. Doing the same with the stand alone or merger folder would result in a minidump crash after a little while. Overall, I think this mod is awesome. One thing I don't like however, is that the bombing attack speed seems to be a bit over the top, especially when you have a lot of capital ships and the entire planet pretty just gets entirely covered with explosion wh

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