Red Arremer

Red Arremer

Joined Member # 2273822
1 Posts 17 Replies 140 Reputation

I gave up on sins a long time ago because the multiplayer community was near dead. Have things gotten better or did the expansion splitting the playerbase make things even worse?

5 Replies 6,493 Views

I'm a big fan of the revelation because reverie completely removes enemy capital ships from engagements and provoke hysteria adds some much needed sieging power. I don't think I've ever seen anyone but me use one in multiplayer though.

33 Replies 26,261 Views

Advent revelation for reverie TEC sova for embargo vasari desolator for it's sieging power I don't play single player though and I imagine that these would be much less useful there.

86 Replies 220,233 Views

I prefer to lead with the desolator. It's devastating against planets and structures and favours the aggressive hit and run style of play that vasari lean towards. It's not something I'd like to stick around with in a fleet battle though.

49 Replies 29,540 Views

[quote]So, the vibe I'm getting here is that you shouldn't harass your enemy. Just send in a large chunk of your fleet and go balls to the wall until he stops you I guess.[/quote] Utter nonsense. It might have 4x elements but sins is still primarily an rts game and the usual tactics still apply. Just make sure you lead with a siege cap or carrier. I usually capture 2 asteroids then attack. Every building and point of population you get damages your opponent's economy and forces him to d

14 Replies 14,194 Views

There are as few as 20 people online at certain times of day. It makes me wonder how much of a future this game has. It wouldn't surprise me if the only way to get a game will be to organize it in the forums in advance come one or two years time. I think it's mostly because this kind of slow paced strategy game attracts a more mature audience who are busy with things like work, uni and family and don't have time to live online and zerg rush all day like the kiddies.

31 Replies 22,728 Views

[quote]But all this becomes absolutely useless once you get a Jarrasul to Level 6 - Drain Planet not only does a whopping 45 DPS for 30 seconds at a range of 6600, but it also steals 450 metal/crystal while doing so. It's cool-down is for 180 seconds, but the Jarrasul's base bombing attack and Karrastra Destructors can continue dealing damage throughout until Drain Planet recharges. And once the planet is dead, the same Jarrasul can capture it. This makes the Evacuator the ultimate anti-planet s

49 Replies 29,540 Views

The carrier is superb you're just using it incorrectly. Screw the repair skill; Having 4-5 bombers with microphasing right off the bat makes it excellent at harassing and destroying enemy structures early game.

27 Replies 15,541 Views

You should harass your opponent heavily if you're going to tech to RA. I always send my cap to their space after I've cleared the first asteroid. You can't afford to let your opponent expand and tech in peace when you're going for a fast tech.

11 Replies 4,698 Views

[quote]The Phase-out-hull ability I don't find to be very usefull. All it does is drain your anti-matter. No anti-matter means no speed boost, no speed boost means no quick retreats and circle flyings. I read somewhere that at max level you can keep 5 ships phased out at once, but thats only going to go on for 30 seconds or so and then you've used up all your antimatter. Whether or not keeping 5 ships out of the battle for 30 seconds is usefull, you'll have to decide on your own. I don't think t

49 Replies 29,540 Views

I get a 50/50 mix of flak and lrm early on. Flak counters lrm spam and advent carrier rushes so they're always a wise investment as far as I'm concerned. For cap ships I like the evacuater and marauder combo because they excel at hunting down and killing cap ships when used in tandem. Gravity warhead + phase out hull means there's absolutely no escaping from them.

10 Replies 7,348 Views

Phase out hull is so versatile and has got to be one of the best skills in the game. Using it defensively is great for saving ships from focused focused fire and screwing up your opponent's micro. It's also great for killing fleeing capital ships as it interrupts phase jumps. Throw in a whale with gravity warhead and there's no escaping you.

32 Replies 19,066 Views

Radience + mothership is a combo worth mentioning. The radience uses animosity whilst the mothership sits next to it and restores it's shields. It makes for a very tough nut to crack with guardian support.

27 Replies 26,323 Views