It should be fully automated.
Cabezone
So am I reading that correctly, there's no single player portion for the beta?
Well here's a pretty basic start. Build your free cap ship, I usually build the pure combat one. Build 2-4 scouts and send them out to explore. Build a few frigates and send them with the cap ship to clear out nearby planets. I actually like to start with an asteroid if I can, they only need one upgrade to no longer be a drain. Build a colony ship right after the frigates. Don't forget to immediately build your starting mines as well. As TEC I usually concentrate on my economy first, th
[quote] I didn't read all of the replies, but yes there should be a better ending and you should be able to unlock some cool features. [/quote] I hate bullshit console style unlocks.
Those are not pirates, those are the people already living there. Your job is to conquer them and make them work for you. You can build a capital ship for free to start, just that ship along with a couple of frigates should be plenty to wipe out most neutral planetary guard forces.
So every time I start a huge random I'm in a system with four other players. now it has 5 systems and 10 players, shouldn't it have two per system? If there's four in mine, does it then put four in another, two in one, and leave two empty?