[quote who="Kongdej" reply="1" id="3232896"]They only fixed one of the five issues causing this [/quote] Spot on. [quote who="Tuidjy" reply="8" id="3234824"]It happens to enemies as well. This is one of the issues that MUST be gone before release, or the reviewers will latch onto it.[/quote] Very true, they are going to be out to get FE because they need to boost their credibility by writing bad reviews to counteract their perfect 100% scores given to those who b
taltamir
Agree with op 100% as I have already said in other threads. Also, would someone please explain to me what the justification was for putting in such a "feature" in the first place? Heavenfall mentioned a reason but didn't specify what it is and I honestly cannot think of one that would justify that.
[quote who="Cyreph" reply="3" id="3234218"]I actually managed to clear an air-related one. Killed one of the biggies there (not the dragon). Strange thing was that because that was my first time, I never knew I would get a trophy, which I didn't at that time. [/quote] You only get the trophy for killing the elemental lord himself. Killing the last little baddie should remove their ZoC and in theory "heal" the land. [quote]Did you guys engage the boss mob in combat? Mine di
[quote who="bbr91" reply="5" id="3234240"]This is confusing. Are you saying that creating tiles with yield is intentional?[/quote] Yes [quote]I've seen tile yields appearing and disappearing but it seemed random, so I couldn't report it because I didn't know how to reproduce it. If tile yields do in fact appear in healed land, then this should be better documented.[/quote] Agreed. Furthermore I think it should be made more visually obvious what land is "hea
[quote who="Kongdej" reply="149" id="3234669"]@Taltamir To me it sounds like you have a problem with the balance, but it hitting it with a stick from the wrong end.[/quote] The developers explicitly stated that this intended to be a TBS at heart. I have no problem with an eagle eye view skyrim where you get to conquer cities instead of smiting. But the developers don't want that. I am explaining why they are not getting what they intend. [quote] I d
I have never had a wasteland cleared, ever, in any version of FE. Oh I killed the elemental lords and every single army in their zone but it never completed the "Kill X" quest... I did however get the trophy in my capital like you did whenever I slew one. Which was rare because often they did disappear and I know the AI didn't kill them. Sometimes when everyone died their ZoC disappeared but the land did not change... If it was meant to be retain the
[quote who="seanw3" reply="44" id="3234184"]Then you will hate my life 5 spell Miracle Day. It gives all units max strategic regeneration and 1 tactical regeneration. That is all units in the game. [/quote] Nope, nothing wrong with that spell in terms of suspension of disbelief (although there might be balance issues). It is a spell, and it has to be cast, and it costs mana. All of which are internally consistent and does not break suspension of disbelief. All of which were la
This happens by design. The lore says that the supermage ultimate ruler of the world accidentally killed himself and destroyed everything when he messed up a super spell. The land is like after volcano or a forest fire, its barren NOW but it CAN be recovered and it will happen naturally over time. As a gameplay mechanic, ZoC allows your populace to work to recover the land. Vegetation also expands from healthy lands naturally over time to devastated lands and recover t
[quote who="Kongdej" reply="146" id="3233682"]2: Well I understand why the cost was raised, I think it was slightly too much.[/quote] The cost should have been HALVED. What possible justification could there have been to raising it? If you are referring to the "units take as long as a building": 1. So what. 2. Then slash unit training times too (except settlers). [quote who="Kongdej" reply="146" id="3233682"]3: I don't mind this, If there was no min
what is that spell and where do I find it?
[quote who="Gorshmak" reply="42" id="3233665"]with anybody still alive at the end returned to starting health .[/quote] This will break suspension of disbelief. You can't justify it with "magic" because magic needs to be internally consistent.
[quote who="Avesenchai" reply="37" id="3234064"]I don't know about everyone else, but my playstyle tends to be about building a stack of heroes that is more or less unstoppable[/quote] The only choice is whether you use a stack of heroes or solo with your sov (heroes split XP between them)
[quote who="GFireflyE" reply="39" id="3233544"]Sure they do. When you leave the foreign country, you have to declare your purchases and pay tax accordingly.[/quote] A sov is walking across the border not taking an airport. And you only have to do what you stated for substantial purchases (both in value and in quantity)... that is, where its clear you are importing to resell. I traveled a lot and never managed to reach such a threshold myself. Also,
They should have cut the cost of troops not raised the cost of buildings. And buildings ALLOW troops. A "city" with no inns, farms, smiths, wells, barracks, city hall, or anything else shouldn't be fielding troops. And the fact that it takes several years to train worthless in combat naked guys with a stick is a problem. So they acted to "balance" unit to building costs based on a singular "idea" without regards to how it is unnecessary and how it does not work with any of
I agree. in fact lets go a step further... Show us the fully city info screen.
So... I never bothered with raze and rebuild before because I always win via super sov... which is even worse in 0.98... but anyways. I tried it and lo and behold, razing the city permanently turned all the land in its ZoC into a swamp that cannot be colonized... forever. (I immediately summoned outposts so it gets under my ZoC to heal the land but it never healed)
Anyone here can point me at instructions on how to mod the game? I want to create a balance mod that is simplicity itself... 75% across the board cost cut in building construction and maybe a reduction in research costs... I bet it will make strategies other then superstack or sov solo viable.
[quote who="stein220" reply="27" id="3233492"]My guess is "Balanced" seems to mean that a map is a MIX of different terrain types so some starting areas are better than others. Maybe they should rename that map type to "Mix" because "Balanced" implies "Equal".[/quote] It is true there are zones of desert and zones of lushness. but the "balanced" map seem to have a random variance of each zone. One game can have 20% desert while the other 80%... its a "mix" but its a very uneven
The OP is dead on. Soloing the game with your sov or a group of heroes has always been the only viable tactic, this latest patch nerfed the heck out of city and army building while leaving the sov and heroes untouched. And yet the developers still insist this is a TBS game and not an RPG like skyrim where instead of smiting you get to rule cities. (which is why they have not developed the RPG aspect a whole lot more) Oh sure, the 3 turn limit was reduced to 1... BUT, w
1. (good) removing the 3 turn limit is an improvement 2. (bad) Increasing all structure costs by 50% to 100% is a huge step back 3. (bad) Requiring a minimum of 25g to rush production is a huge step back (no more rushing 1 turn builds... the negative rushing cost was only an issue because of the 3 turn limit!) 4. (bad) Nerfed the heck out of essence Combined we have even slower city construction and even slower research... We took 1 step forward and 3 steps bac
[quote who="GFireflyE" reply="24" id="3232938"]First, how are you getting lush, colonizing, empires???? Every game I've started in 0.98 has given me 0-2 city locations with 0-2 essence at only the first location. It's badlands stretched as far as the eye can see from then on out. Toss in the increased early game build queue times, and the game is now BORING.[/quote] I was on "balanced" and apparently balanced means "random" because some games I get what you get... This
how do you earn more XP on higher difficulty? I would think a higher difficulty would introduce an XP penalty rather then just throw more monsters at you.. Every game I have ever seen where higher difficulty meant more and higher level opponents yet the same XP calculations resulted in the game being easier the higher the difficulty was set to.
[quote who="thadianaphena" reply="366" id="3233151"]I will never again buy a steam game because of their Orwellian policies. Every so often they come up to me and say "We are changing the terms of the deal you have with us and if you don't agree we will delete all of your games and you can't play anymore". Every time they update, it gets worse - before too long you will have to agree to let steam function as policeware or they will delete all of your games. This is more th
I don't actually use summons or direct damage spells. I use magic to buff sov with spells and in combat i rarely use any buffs other then the occasional haste. My super sovs are meleers. The issue I am having is that I just can't get up the tech tree... research is too slow, especially on military tech.