lord999

lord999

Joined Member # 2345234
10 Posts 13 Replies 4,644 Reputation

@Tatiora or @Frogboy, does the $10 coupon hurt sales as this is in the middle of the Summer Sale? Also, will you be offering other older games in the catalog (I and II) on the Epic platform eventually, I have a preference for keeping one platform installed at a time. Also, GoG is notoriously bad for support patches and version synchronization. I really like that platform, but it's not great for development. It's Steam, Epic, or (shudder) Origin...Uplay

43 Replies 236,493 Views

I had the same issue with Origin, which is why I never bought from them again. They came to PDXLan once and apologized as they actually knew the purge era and why, but by that point, many of us there was so angry at Lucy Bradshaw for the SimCity debacle that few of us bought from Origin again. Epic does seem to have their act together better though. I don't mind the exclusivity as long as there is guaranteed platform support for it there (while I like GoG, i

64 Replies 255,650 Views

I always thought that Master of Orion II as the turn-basd 4X was strongly influential on GalCiv. But Master of Orion in terms of hitting that optimal spot between less micromanagement but the ability to pivot resources for targeted management was never replicated well in later 4X games. The AI working alone is fairly consistent and a human is self-consistent, but a Cybrid is tricky to program to have the AI follow the human leader. An empire that is too vast

142 Replies 911,606 Views

I think Builders and Mech Parts Kit are a no-brainer as it's cosmetic rather than gameplay changing. Crusader is next, then Lost Treasures, Precursors, and Mercenaries. The others are more what you want to taste. The Star Control races might have balance issues (as one of them is dependent on the Commonwealth option for dealing with a growth problem) if Intrigue is not enabled. I also really recommend that you look up the Workshop DLC races. They do spice up

9 Replies 54,576 Views

It would be interesting to see: 1. Persistent and coupled reputation among other starfaring civilizations (the GC equivalent would be having good diplomatic relations with the Torian may make it harder with a Drengin). 2. The ability to win using "evil" genocidal or enslavement methods like the Hierarchy rather than just the Unite The Galaxy like the Alliance. This may necessitate two different factions to win with. I want to win the Dread Lord way as w

37 Replies 525,965 Views

"A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!" <div class="indent" style="margin: 0px 0px 0px 18px; padding: 0px; border: 0px; font-variant-numeric: inherit; font-variant-east-asian: inherit; fon

22 Replies 180,522 Views

I hope that the next game follows more of a Carmack philosophy ( "when it's done" ) rather than a Nadella one ( "that enterprise release bricked your system? Software Assurance helps"). This game was released in an obvious beta condition that could have been more polished especially for main campaign issues. And before someone says Duke Nukem Forever or Star Citizen, Stardock and Frogboy don't have venture capitalist money to burn and are very financially incen

22 Replies 180,522 Views

Well, you asked the question: Really would want this: 1. SpaceMonger has fuzzy duplicate file search support, this is really important with trying to recover from drive synchronization errors Some priority: 1. ObjectDock dragged into Windows 10 All Versions 2. "Simple" turn on/turn off function to standard desktop from all of Object Desktop programs.

201 Replies 1,344,615 Views

Well, the original reason I got to know Stardock (and still have a current license) was through Object Desktop, which is a subscription model (because Microsoft just can't seem to build certain essential functionality into their system like a decent Start button customization and I was a Tiles user from the get go). If you end up going that route, I would like to have a publisher subscription tier for "anything Stardock develops for entertainment" much like how you bundle all of

16 Replies 175,274 Views

What really sucks about this situation (and I personally think that while FF and PR could have had a case, what they presented was specious and barratry) is that the IP is now poisoned. Even if Stardock "wins", the damage to the Star Control brand's goodwill due to this stupid fight over property that FF and PR seem to claim (despite their own acknowledgement on the intellectual debts elsewhere) probably make another game in this series too risky for an small developer to take on give

152 Replies 326,124 Views

How many of you enjoy Stardew Valley? I certainly do! It reminds me of (gasp!) Harvest Moon. It has dating, it has farming, it has ranching, and it has magic. In fact, the gameplay is more or less the same as Back to Nature or any of the more recent Harvest Moon games (except with better introduction and treatment of adult themes such as where children come from and substance abuse). But the mechanics are definitely identical at certain levels in terms of tool us

152 Replies 326,124 Views

Thank you for the patches, this game is now playable on my machine! It really is a pity that this was not the 1.0 patch (and as written earlier, I think many of the bugs should have been identified and addressed prior to 1.0), but despite all the issues with the communities, I really like this new universe start. Depending on the legal situation, I really, really hope to see more from the multiverse and not let this be another dead end.

16 Replies 173,855 Views

You know, as as quality of life increase, could Mr. Korx please make an appearance in a future expansion to offset the Bounty Hunter bases and the trading race that is near the giants? I feel that there should be a sleazier salesperson (like the SC-II) that takes currency aside. Also, as a possible alternative to the wonderful Tynum towing service (we tow in the middle of enemy space!) where salvage is a possibility... More seriously, I hope that some of the

39 Replies 304,230 Views

Well, thanks, that does solve some of the revolving crash problems I had with this. I suppose the Trombley II fleet encounters that I had were all for naught! I still think though that this game was released in an obvious beta status (as in, there's no way the playtesters would have missed some of these issues even with a cursory playthrough). As a founder on every single Stardock game (and a Star Control fan in particular), could we please cons

24 Replies 39,993 Views

I'm beginning to be suspicious that the main quest did not go through testing. There are several sequences that need lander upgrades that you don't have access to: 1. Mercury and Io for radioactives. In the original game, both places were toxic, but it was possible to sneak your lander, get the stuff, and go. 2. Lacaille - NONE of the planets are landable with Degenerate Matter. By the way

2 Replies 4,939 Views

Listing some bugged out achievements (I can submit save files in support of this): All first contacts Uncomfortable (I assume that leaving the system requires Wymdoo) Stellar Cartography Not a high priority unlike the crash bugs being reported, but something to work on when you all have time.

2 Replies 3,081 Views

I really liked the mechanic in MOO (Antarans attack, planets die) and now in Stellaris (any of them, but the End is pretty spectacular) for some joker/crisis events to occur that require some changes to the win condition (just survive, baby) to spice it up. I realize this isn't a balanced mechanic and makes games have a RNG quality, but since I'm not playing multiplayer, I would like some disruption in the end game. Is there a mod that does crises or i

1 Replies 8,688 Views

Still learning the new tech tree system. I would like to have the game send me your data but the PR people say we could run into issues. But if I knew what paths 100,000 players were using, the AI could start using it. Would it be possible to build this as a voluntary Opt-In system? I'd happily opt into this. Also, something against the current Crusade AI, doesn't value tech strateg

34 Replies 194,236 Views

I really like the citizens for changing some of the rules of this expansion (especially what Generals do with transports, thank you for ending the end game grind), but I find that I would like a way to disrupt another civilization that is compulsively training Leaders. Is there a method for getting rid of enemy citizens that are not Generals or Spies? I think you kill citizens if you take over a planet that they are at or shoot them down in transit, but is there a way to hold a ra

1 Replies 713 Views