Volare007

Volare007

Joined Member # 2356539
0 Posts 3 Replies 73 Reputation

After rereading the first paragraph of the post above, I realized that a surefire way to counter my defensive strategy is to attack multiple points at once. Either through the use of wormholes, or splitting the fleet up into 5 different pieces, and going all out at multiple points. But the AI simply will not do this on its own initiative. Maybe at an unfair difficulty it will...IDK... And about the squardons being able to jump to other locales...I really think this shou

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Okay...in the late game, the ancients have a ridiculous advantage in defensive measures. I have space gates placed at all of my capable planets, and I have my fleet amassed at one of the planets. From that one point, I can defend all of my key planets by jumping there instantaneously and if necessary, I can jump out a ridiculous distance away so that I can't be persued. This of course is offset by the number of ships the ancients can have. I have a fleet of 2500 points, and I think I have abo

1,775 Replies 3,751,000 Views

Alright I just want to let you know that I like this MOD ALOT! But there are just a few things I've noticed while playing this MOD so far that need some tweaking. Ancient Space Gates: when placed in a stars gravity well by the Munio Class Cruiser, they don't grant the speed bonus. Nor does the stargate in the Avalon Class Starbase grant the speed bonus when equipped with a stargate. Travel between two gates in two different star systems does not work. Instead, the ship

1,775 Replies 3,751,000 Views