I have the exact same graphical problem, not corrected with updated drivers, reinstalling the game, or opting out of beta builds.
Axel Kane
After 1.9, I have similar graphical issues with Terran model starships as do others, with strange black shadows in place of the normal shadowing. I want to bring this up just to say that the issue is not unique and that I hope there is impetus to fix it. I have bought all the Galciv series games and their DLCs and now the game is unplayable for me. I deleted and reinstalled, with no improvement. I have updated my Nvidia drivers, no change.
my attempted post of a B'Rel I made
JANES FIGHTING STARSHIPS United Federation of Planets (updated) The early Federation vessels were primarily small and constructed with exploration and diplomacy in mind. [img] [/img] The [I]Orion[/I] Class system patrol vessel served as an early escort and intrasystem police vessel. Later models were fitted for deeper space e
This is my updated Starfleet. Ill try to post individual images later [img] [/img]
Gotta love the David Weber/Steve White books like Crusade, Insurrection, Shiva Option, as mentioned by Tral. GC2 reminds me of those books. (As did Space Empires 4, a game that has a more direct lineage to those books, in that one of the authors was a contributor to a game called Starfire, reportedly one of the inspirations to SE4.) I never got into Honor Harrington, but I did love the digs against the lefty "Dolists" mentioned in the series (sci fi is a great venue to make socioplitical stat
I have been a gamer since before the birth of the PC. I used to play SPI war and strategy games back when they came in the mail with Strategy and Tactics magazine, e.g., circa 1976 (yeah I'm an "old guy"). I am really stunned by the effectiveness of the AI in my latest game, in which my custom, Arcean-like warrior race, (OK, well Klingons), have been slowly expanding via conquest in a gigantic galaxy against the Federation and others. The Thalan have been the bigges
I love it. Never knew about the cheat. I did what Kryo suggested before, but the cheat seems easier.
PLANETSIDE. The only MMOFPS ever created (maybe Huxley will also be this). When it first came out, I had a tear in my eye due to the utter epicness of the battles. Hundreds of soldiers in the air, on the ground, in vehicles, and assaulting via airdrop against defenders of bases scattered on multiple continents. I say "when it first came out", because although it still exists, its just a shadow of its former self.
I'm not into coding or modding, but I know some games have third-party apps that work within a game (like mmorpg's that have apps that allow you to optimally loadout an in-game character). I wonder if anyone would be interested in making an app that would automatically generate ship names based on the size and type of ship. The names of course would have to be manually input into the application beforehand. For example, You could desgnate that all your frigates will be named after Olympian go
I did both. I installed the mod to DA when I first got my Vista machine before TA came out, and couldn't get it to work. Then I installed it directly to TA too---in other words, the mod has been installed in different directories, yet the batch file doesn't copy the hull models to the right place for me. I tired to figure out where the files were being copied to, then manually transfer them, but I couldn't find the copied models. Everything else works fiine, however. Is there a work
I have not been able to achieve full functionality of Kryo's Mod since loading up Galciv2 DA and TA on my machine with Vista. Everything works, except for the "hulls as jewelry" feature. I have run the batch file as instructed, and nothing happens. I tried installing the mod in different directories, then running the batch file, and nothing happens. Advice?
I've spent alot of time making ships for DL, and DA. Can I import them into TA? How about if they were made using Kryo's mod?
I wonder how many fast destroyers were [I]really [/I]killed with a salvo from a battleship's sixteen inch guns. by the time a battleship got a bead on the destroyer, it would've out manuevered the battleship. Sixteen inch guns are meant to kill other battleships, not fast moving frigates. The same can be said of the cap ship vs frigate battles in Sins.
I actually think the Pirate's vessels, especially the "Pirate Cutthroat" designs are cool, with alot of little detail, and they seem to be knock-offs to TEC designs. I think that the Kodiak should've been a variation of the Cutthroat model. The ugliest models IMHO are the Kodiak, the Dunov, the Marza, and the Evacuator. The best models are the Kol(now THATS a warship) the Vasari carrier (I forget its name) and the Radiance.
I was one of those that did it before, but I like yours better! Do you have an Enterprise?
I have a high end PC and I find some of the ship designs really beautiful, but some of the "uninspired" TEC designs are really SUPPOSED to be ugly IMHO. Their ships are industrial makeovers! The only "pretty" TEC ship is the KOL, which was the only ship built from the bottom up to be a ship of war.
Minefields, jump point orbital platforms with heavy weaponry, minesweepers. Super capital ships (super star destroyers or monitors) Heroes. Captains, engineers or weapons experts that can be associated with certain cap ships and who can give that cap ship, possible the whole fleet, a bonus. Pirate bounty for ship-specific missions. Give x amount of credits to kill y battleship, whose rating is 8 and who has Captain Kirk aboard (see heroes above). For that matter, wh
Akkan and Marza. Marza to lead the force to raze an enemy planet, and Akkan to colonize it once its been nuked clean.
This is just what I've been looking for. I love movie soundtracks, and I'd like to replace a few of the native SoaSE music files (which are great also) with some good movie soundtrack cues. Examples of stuff that would go great with [I]Sins[/I] are the soundtracks to [I]Transformers[/I], [I]Crimson Tide[/I], and [I]Wrath of Khan [/I]among others.
The more I learn about the game, the more I am amazed at its depth--and the more I realized how poorly I've been playing. For example, I never realized that the little Arcova Scout Frigates could be used as a spec ops force to plant fairly powerful time bombs on an enemy structure, and then quickly leave--even if the enemy has a phase jump inhibitor. Of course you have to perform the appropriate research to allow the Arcovas this feature. According to one of
Is there any benefit to building more than one planetary shield? I just want to delay enemy planetary bombardment until my defense garrison can arrive.
I seem to need at least three fleets to stay alive (let alone win) at this game: (1) a home defense garrison, (2) an expeditionary force to take new worlds, and (3) an IMF (Impossible Mission Force). The IMF is dedicated to completing missions from my Allies. I don't bother with missions from any other entity other than the empire with whom I have already made an alliance, or with whom I am attempting to make an alliance. As much as I originally thought that the diplomacy system sucked, I
I agree that a high end capital ship ought to be worth something--not just one of fifty ships that you don't really care about losing because you can just produce another one in a few turn's time. I like the idea of higher cost per ship--if it costs alot, it will take a long time to build. But how about a different suggestion--that it requires a specialized shipyard to produce battleships and dreadnaughts-like a Hyperion Shipyard, and only that particular shipyard is specialize
I'm pretty sure it was the gameplay mechanic in MOO2 that allowed for time to continue to roll by until some critical event occurred or you manually paused the game. Hence the "psuedo turn based or pseudo real time nomenclature). I think something like that would work, but only on single player of course. That's how I'd make the Sins of a Galciv (SoaG?).