Ceylin

Ceylin

Joined Member # 2358439
2 Posts 33 Replies 5,787 Reputation

[quote who="Annatar11" reply="7" id="2048809"] but you really need the healers... uhm I mean regeneration-ships to back it up or the starbase will blow it to pieces quickly Plus it gives you someone to yell at when the tanking ship dies.[/quote] Just make sure you don't forget to taunt.

9 Replies 2,827 Views

[quote quoting="post"] As for downloads I prefer hard copy games so I can put them on both my laptop and computer and whenever windoze crashes, its not a problem to reinstall and while GC says 59 when you click it is a more reasonable 44 (and counting the tax of the $40 game store bought it's pretty even at that point) so pricing is not an object on this. [/quote] If you buy them through Impulse you can install them on all of your computers withou

25 Replies 34,548 Views

Yah I really don't see the advantage of offering a new OS at 32 bit? Any new computer will have the capability. Anyone tech-savy enough to care to update to Windows7 from their current OS w/o purchasing a new computer will more than likely have the hardware to run 64-bit. Anyone else see why they are even bothering with 32?

8 Replies 37,433 Views

You might have to do some things to make the SketchUp model export correctly, like explode faces, and make sure the geometry is correctly exported. I unfortunately don't have all the details, but I know its possible. We convert Sketchup to 3DS format in the lab and have it work with, so there should be a way.

7 Replies 6,384 Views

[quote]Have any of you actually done real DirectX or OpenGL development work on 3d interactive applications? (could be a game, could be a tech demo, or could be an educational project) I'm just wondering because I get the feeling I'm the only one here that has.[/quote] Yes, though primarily OpenGL. Most of the applications I've written involve a head-mounted display or a large projection screen (image-based rendering technique). I've done a little DirectX under C#, and I do like it, t

62 Replies 68,242 Views

[quote]Opengl has been crap for a long time, at least in computer years. [/quote] Where does this come from? Have you ever coded in either? The biggest difference between the two APIs is who they care about supporting most. DirectX is targetted primarily toward games, while OpenGL is targetted toward tools and research. However, in the end they're just graphics APIs, with hardly little true difference. One big reason why I don't use DirectX in research is that they don't sup

62 Replies 68,242 Views

The point of a demo is to get the user to buy the game. Your goal is to get them to like it and demand more. This demo aids this by allowing the player to see the whole game (albeit in this case, just one race). This way they get a feel for how things work and what it has to offer, but then they get curious to how the other races would play. The time-limit is great because it's a tease - how is this a bad thing for sales? You get to start the game without putting in a quart

72 Replies 81,064 Views

Yah 'dual core support' makes it sound like something developers can toggle on, when the truth is, the entire program has to be written multi-threaded from the ground up. Game developers are going to have to start getting more serious about writing multi-threaded programs though. As parallel processing has finally hit the stage, were seeing more cores to counter the difficulty in increasing the chip speed. What makes me wonder though, is they move things like AI on to other

87 Replies 45,066 Views

Followup: Of course - they could just add in some defensive structures or abilities that make single unit spamming of any type less viable, without nerfing the ship types directly. What about a planetary defense structure that can disable any *one* ship type in their gravity well for like 5-10 seconds a burst. Some sort of large EMP blast wave. This would be minimally effective in large balanced fights, while incredibly strong against anyone who brought in a pile of one unit.

70 Replies 38,540 Views

[quote]I've played two games online and both games were won by someone massing just Illuminators. It's a trend that's turned me off to online play. The game ceases to involve any strategy when the key to winning is simply massing one type of ship faster than the next player. -- RTS games in a nutshell.[/quote] This is why the Zerg were the first race most players got good with in Starcraft early on. Spamming tactics are easy to learn and easy to execute. They are not necessarily the d

70 Replies 38,540 Views

I have both Gal Civ 2 and Sins. The games play out very differently. Gal Civ has a lot more depth in general because it's turn based, while Sins has much more exciting combat / tactical gameplay. Sins is also multiplayer, which can make for much more interesting games, though its AI is slim compared to GC2's. So you have your tradeoffs. Thankfully both are made by great teams that respond to their community and update often.

9 Replies 7,632 Views

I had some 'new ideas' instead of bug fixes - since those are well covered. Both of my ideas stem from purchasing in game. 1) Allow items to be 'flagged to buy'. Have a queue of flagged to buy items, and once my resources hit the sufficient amount to buy the top item of the queue, it is auto-purchased. This allows me to queue up my progression and forget about it, and work on other things. 2) Allow items to be purchased 'later'. Something similar to what is in Gal Civ 2.

1,040 Replies 556,151 Views

[quote]Not unreliable at all — if your system is set up to actually weight rankings based on near-neighbors in the notional space. A group of friends who heavily mutually high-rank end up essentially creating an isolated island off to the side of the main body once only a few outsiders down-rate a couple of the members. For a new user of the ranking system, they may get matched with a couple of the isolates a couple times but if they have consistently bad ratings of them as a result, a well-desi

70 Replies 48,679 Views

[quote] I'd place N-Gun as the weakest of all 3 albeit the flashiest. [/quote] Care to explain why?

19 Replies 12,570 Views

You're thinking of the Kostura cannons. Novaliths destroy planets.

19 Replies 12,570 Views

I'm not gonna argue 30+ deliverance engines isn't useful. But how much faster would you have won if it was 30+ novalith cannons?

19 Replies 12,570 Views

I just completed a match where a buddy and I duked it out after defeating some AI on co-op. We just wanted to play around with some of the units in the game. I was using some Novalith Cannons on him, and he was using his Advent Deliverence Engines on me. It seems to me that the Deliverence Engine is not very useful. He fired 5-6 shots at one of my planets and it was still 60% allegiance. Is that supposed to survive? What makes this gun worth the time consuming tech path, expensive c

19 Replies 12,570 Views
Reply to Auto-queueing? in Strategy

Totally agree with repeatable queues and reinforce points on fleets. Those two things would be incredibly nice. 1.03!

6 Replies 3,896 Views

So after reading the manual and playing around with the game a little bit, I still haven't figured out part of the Black Market Screen. The part in question are the two options in the bottom left and right corners. This has something to do with me putting up excess amounts of metal and crystal, and setting some sort of price for them. Can anyone explain to me how this works exactly? Are my resources spent immediately, and then put into a reserve? What effect does setting the price h

3 Replies 12,754 Views