Asmodai X

Asmodai X

Joined Member # 2364210
6 Posts 21 Replies 532 Reputation

And for those running XP..... [B]C:\Documents and Settings\"[I][B]YOUR FOLDER NAME HERE[/B][/I]"\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods[/B] Many people are putting mods in their actual game folders within their program files...this is a secondary path (almost the same as game folder) which controls your mods... For people who [B]cannot see [/B][U]Application Data or Local settings[/U]...you may have to e

6 Replies 5,234 Views

Historically, carriers never mix it up...not their role in battle. But....using the this kind of logic, you could MOD an ability with a max range that grants fighters some bonus, or fast repairs them or ups their stats. By giving the ability(of course with a cool down) a maximum range, you would force the carries to be closer to the actual battle. Just an idea, give it a try... As

7 Replies 17,541 Views

I'll bring the veggies and dip to the sacrifice....just in case some at Ironclad are vegetarians.... Hey, maybe the delay means we'll be getting "the real" tools. One can dream. :CONGRAT: As

12 Replies 8,453 Views

[quote]Have any of you played Star Wars: Rebellion?It's my favorite Star Wars game, and I think is one of the best RTS's of all time.[/quote] Yes, on all counts. Was hoping EAW went that route with updated graphics...too bad. As

1,324 Replies 1,499,949 Views

[quote]ok thx for the info. I wonder if 3ds max as a free version as well.[/quote] They did, it [size="3"]WAS[/size] called GMax. It was discontinued I believe in 2006...go figure. You may be able to find it around somewhere....it's around 20 mb Just found a link...I think it's v12 which I believe was the last version. [link="http://www.turbosquid.com/gmax"]WWW Link[/link] As

6 Replies 4,154 Views

[quote]AsmodaiX What Im trying to do have diffrent quality of capital ship for a race Capital Class - Crew Cost # note this is just to illustrate what Im talking about Battleship 1 Fleet Carrier 1Dreadnought 3Super Dreadnought 5 Fleet Flag 10 So at the start the player could build the Battle ship or the Fleet Carrier, but would not be able to build the Dreadnought or higher class capital ships. Why the Crew Cost is not part of the Capital ships file I don't know. . Wish it was Thanks to every on

9 Replies 7,630 Views

[quote] As clarification: cruisers overflow to the second UI row naturally? I haven't personally tried.[/quote] Yes, Cruisers, Frigates, and structures can be manipulated currently. For your personal clarification...goto player.xxxx file and edit cap/frigate/cruiser/structure ship section (don't forget to increase/decrease"count" :) ) I've had one line with all Kol ships, a line with a mixture of Vasari, Advent, and TEC ships...but thats it, just ONE li

9 Replies 7,346 Views

This I don't understand. You can add planetary files. You can add more frigates, more cruisers, more anything except cap ships?@?#!? There are 9 spots on all selection menus @ the bottom bar, and they are ALL usable on every menu, except for the last 4 spots on the capital ship menu. I have figured out how to change these out, use other ship files,(Vasari, Advent) move the icons all around upside down and backward

9 Replies 7,346 Views

You are opening the game resource files....you don't want to use those. Download Galaxy Forge. Withing it are the files you will use, and be able to understand. Keep a copy of the untouched files and archive them somewhere for safe keeping in case you mess something up. Good modding edit---Uzii is too fast a typer!!!! And he supplied the link to the files needed.... As

6 Replies 2,866 Views

Here is the [size="4"]softimage website [/size]with a whole bunch of [size="4"]FREE[/size] "getting started [size="4"]videos [/size]along with some tips and tricks etc. It also has links to various tutorial sites. 36 vids in "First Contact, and 42 vids in "Tips and Tricks", as well as another 40 or so vids in the "Production Series" It also has forums, self help files, among other areas on the site for your assistance. Enjoy! [link="http://comm

27 Replies 23,179 Views

Damn edit time outs.... That article was written in 2006...but there are no real differences in forwarding (other than firmware enhancements, driver updates, and new routers) So, there may be some slight changes with some newer routers or routers made by other companies, but it's basically the same as it has always been. AS

66 Replies 42,515 Views

Morg, [size="4"]This is a page explaining how to set up your ports....(Linksys.com forums) Please go here: [/size] [link="http://linksys.custhelp.com/cgi-bin/linksys.cfg/php/enduser/std_adp.php?p_faqid=688&p_created=1084219690&p_sid=btIGUT4i&p_accessibility=0&p_lva=358&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MSZwX3Byb2RzPTAmcF9jYXRzPSZwX3B2PSZwX2N2PSZwX3"]WWW Link[/link] To everybody that does not own a linksys:

66 Replies 42,515 Views

If you have ROUTERS eg. Linksys, D-Link, Netgear....etc, etc. Why not go to THEIR websites, AND/OR read the manuals that came with YOUR ROUTERS! For those that do not realize, a router IS a FIREWALL which BLOCKS any and all ACCESS to YOUR computers. Think of ports as locked/unlocked doors in a house. You must unlock them(port forward) in order to allow your buddies to come in and play. Now there are ways to "break in" to these doors (hackers use them...port a

66 Replies 42,515 Views

[quote]Erm, I don't think this can be done, well, not that I'm aware of. But won't it be easier to adjust the research Logistic levels, so you start on zero Capital crews, then after upgrading you gain another? Link to editing Capital Ship population[/quote] I think a more realistic approach would be to make the cap with research prerequisites..... Try making the research maxcapitalships.entity level "x" a prerequisite...And while your at it, make the captital sh

9 Replies 7,630 Views

Are you running a mod? If so, unload it. Options ---> Mods ----> Disable mod... That error is common if there is a line of code not just right(or many lines of code) If you are not running a mod, possible something has corrupted a file....try reinstalling fresh. As

5 Replies 1,831 Views

[quote]...... thinking you wanted to create custom ones[/quote] That gives me tech tree ideas for later... ;) Now would you be able to point to more than one brush type for arrows? Say, different colours for different research? As

8 Replies 6,537 Views

Thanks for the responses. Yes!!! They are automatically generated based on prerequisites...that makes things really simple! After I read Uzii's post, I realized I only had to have proper coodinates with no obstructions to generate the tga arrows.(like Tarnal said for those scratching their heads) And to Annatar the brushes are in "ResearchScreen.window ", but are not needed as they are auto assets (unless you want to actually mod the arrows themselves) <

8 Replies 6,537 Views

Anybody know where the research matrix "arrows" are placed in to the matrix? I would like to mod a couple, and delete others. I have found the "ResearchScreen.window "arrow brushes fine. Just can't find which file(s) control their input into the matrix block itself. eg. arrowBrushes Right1 "ResearchWindowArrowRi

8 Replies 6,537 Views

You have made an error in whatever entity files you've changed. Most files point to other files within the game (other resources located in other directories) and if you just edit out some names, the files "break". you must mod the rest of the files in conjuction with whatever else youve done eg. if you mod the research tree and add another field for Gauss cannon research: - you also mod the player entity file, at research avail to that race. - you also hav

1 Replies 2,165 Views

Possibly the highly conductive rails used in autocannon development, are made of a special alloy that is stronger than that of current gauss cannon alloys. This would allow(strictly in a sci fi techie logical sense) gauss cannons to upgrade to this newer metal alloy which is able to withstand higher pressures and forces allowing the gauss to add more pressure and force to the shell within the cannon..thus making it travel further when the energies are released at firing time....<b

6 Replies 15,015 Views

I can't remember...do we have to uninstall Beta and clean install retail....or can we just update from SDC? Oh, and one more thing. If you ordered the box as well as DL, is it on its way? Thanks, As

2 Replies 10,081 Views