@Asiriya I've tried adding in the ability to 'invade planets' and then capture them. But right now, whenever you capture a planet it destroys all previously built planet upgrades. It's effectively the same as 'bomb and colonise', except maybe for visual effect.
Caasig
0
Posts
4
Replies
73
Reputation
1,334 Replies
3,502,508 Views
You could try the following in your Ability.entity file: 1) add in a constraint in the filter that says [I]constraint "HasHullDamage"[/I], don't forget to increase your [I]numConstraints[/i] for it. 2) set your [I]aiUseTime[/i] to [I]"Anytime"[/I] 3) set your [I]aiUseTargetCondition[/I] to [I]"HullDamageExceedsAmount"[/I]. Then [B]add[/B] the following just below this: onlyAutoCastWhenTargetHullDamageExceedsAmount Level:0 150.000000 Level:1 0.000000<br
1 Replies
3,207 Views
awesome work bailknight! can't wait for the next version :D
770 Replies
2,170,807 Views