Thanks for the reply. My capitol ships did not appear on the fleet drop down, or I could not locate them there. Maybe you mean the 'search' thing, which I didn't use. From reading another post, I was reminded of another question. What do achievements do? Are they just aesthetic or do the unlock abilities or grant bonuses?
TheSilverHammer
Probably too late for 1.03 but maybe for 1.04... I read a bunch of ideas, but not all 34 pages, so I apologize in advance for repeat ideas. 1. Allow a constructor ship (maybe a special kind) to build in places where no bases can be built, ie: Stars or gas giants. In a multi-star system map, it would be really nice be able to fortify the home-star choke point. Even in single-star games it would provide a great tactical advantage to be the "king of the hill". 2. Improve the
I have been playing this for a few days (well a few hours since I do not have much free time). There are some things I am wondering about and perhaps someone could answer. 1. Can you build structures in places that do not have bases? IE: Near the star as a choke point. 2. How does the 'cap' on civilian / military structures work? For example, I have an asteroid and I can only increase it's tactical (the one that lets you build trading