TheSilverHammer

TheSilverHammer

Joined Member # 2368376
1 Posts 2 Replies 94 Reputation

Thanks for the reply. My capitol ships did not appear on the fleet drop down, or I could not locate them there. Maybe you mean the 'search' thing, which I didn't use. From reading another post, I was reminded of another question. What do achievements do? Are they just aesthetic or do the unlock abilities or grant bonuses?

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Probably too late for 1.03 but maybe for 1.04... I read a bunch of ideas, but not all 34 pages, so I apologize in advance for repeat ideas. 1. Allow a constructor ship (maybe a special kind) to build in places where no bases can be built, ie: Stars or gas giants. In a multi-star system map, it would be really nice be able to fortify the home-star choke point. Even in single-star games it would provide a great tactical advantage to be the "king of the hill". 2. Improve the

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I have been playing this for a few days (well a few hours since I do not have much free time). There are some things I am wondering about and perhaps someone could answer. 1. Can you build structures in places that do not have bases? IE: Near the star as a choke point. 2. How does the 'cap' on civilian / military structures work? For example, I have an asteroid and I can only increase it's tactical (the one that lets you build trading

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