Andy06r

Andy06r

Joined Member # 2376258
1 Posts 13 Replies 366 Reputation

I'll second this observation - I did a 4 way FFA, 240 bid was placed on me so I did 250 on everyone. I went to 500, so I raised one to 1000. Me 490 AI 1000 AI 500 AI 500 The AI let this stick? I'm so confused right now as to how the bounty mechanic works for the AI ...

34 Replies 113,295 Views

Any chance at investigating the AI scripting involving bounties? I had an 8 player FFA where the AI never bountied each other, only me. It was an 8 player, 3 star map with 4 ppl per star (and one empty one). I noticed after the game that the 4 AI on the other star didn't bounty at all, not one penny - despite the fact that one of the AI's got killed, so I'm sure there was some AI vs AI reasons to request pirates. It just seems highly unusual for half the AI to not

33 Replies 26,977 Views

I've noticed this too and it's very frustrating. I did an 8 player 3 star FFA and I noticed that the 4 AI's that didn't share a star with me didn't spend a penny on bounties, while every AI on my star did. That makes me wonder if the AI's do gang up on the human (or at least don't recognize each other) - surely that other star had some rivalries going on that pirates could have helped with?

34 Replies 113,295 Views

You still need envoys to boost your relationship high enough to take advantage of the pacts. Double mineral production at each planet you have a vasari envoy for 1 minute of every 3, plus a resource pact that buffs both empires resources by 10% is not insignificant ...

28 Replies 47,199 Views

The pacts have a minimum relationship required - and to answer the quesiton, I think I read that 10 is the highest you can get with "normal" means. You can get up to 20 with envoys, and the pacts start hitting at 11.5 and go up all the way as they get better. *Edit* don't forget that the envoy ship itself has some powerful abilities as well. The Vasari envoy can double a planets production 1 minute of every 3, and you could have an envoy at every allied planet if you wante

2 Replies 2,814 Views

Juvantei, replay the game with the new patch. The pirates were never this hard, not even when the original sins was released. It was just an "oops" and Ironclad fixed it very fast. You can make the argument that it should never have been that way to start, but *shrug* I'd rather have a company that addresses issues in their game instead of saying "its perfect" and walking away from it.

21 Replies 78,032 Views

I don't want to repeat what Darwin said, but those payoff numbers for refineries are quite reasonable IMO. I have a question from a Vasari POV. Vasari's get their refinery at civic 3 and their trade at civic 4. You do require 3 levels of resource techs to unlock the refinery, but that's not bad per se (I crunched numbers and getting 4 levels of vasari resource techs will pay off in 15 minutes with 21 extractors, or roughly 7 planets and no neutrals - not a bad return).</

73 Replies 153,274 Views

*Don't forget to use the black market. If you *need* a particular resource and have excess of another, you can acquire what you want. The inefficiency of the market is often worth dealing with. *Always remember to do infrastructure improvements on your planet to make the underdevelopment tax go away - 1 level on asteroids, 2 levels on planets. If you don't do this, the planet will actually COST you money. *Understand that the "long range frigate" class of shi

54 Replies 96,810 Views

I built a starbase in a plasma storm (whatever storm prevents strike craft launches) to control a choke. The Hard AI assaulted me with 3 carrier cruisers, light frigs, flak, and two capital ships. 1) Shouldn't the AI have understood that "no strike craft" really meant "no strike craft" and left the carriers at home? 2) The AI suicided the entire fleet, including both capitals (levels 5 and 3) and the starbase survived with 4k hitpoints. The AI seems to unde

11 Replies 16,148 Views

Quick question ... I've mostly played SINS offline because I didn't understand the game well enough to go online, but now I think I'll make the leap to online play. One thing I noticed was I did a LAN with a friend (on entrenchment at the time) and I noticed that the default speed was MUCH faster, and this threw me off a bit. I wanted to know what SP settings most resemble MP pacing. I don't care about AI or any of that, I just want to get comfortable at a compar

3 Replies 11,708 Views

My skinatra won't autocast the nanites, even if friendly craft in the radius have hull damage. If I set scramble bombers to autocast, it DOES autocast it but not how I would expect. It autocasts it occasionally, but if it has remaining antimatter when the cooldown ends it won't do it. I was invading the pirate base with a pair of skinatras, they both failed to autocast nanites and once the fleet was dead and I wanted them to spam bombers to kill the turrets, they failed to

13 Replies 15,702 Views