I can play Sins on a laptop with a 64 MB onboard Intel card. So yes, yes you can.
JaguarUSF
I am designing maps using the map designer in-game, and they all look bad with the starting planets reeeeeeeeally far away from the rest of the planets. Is there some bad setting I am using or what? I have attached both the result and the settings I used. [img]http://home.comcast.net/~jaguarusf/a0.JPG[/img] [img]http://home.comcast.net/~jaguarusf/a1.JPG[/img]
Out of Eight [link="http://jaguarusf.blogspot.com/2008/02/sins-of-solar-empire-review.html"]WWW Link[/link] 8/8
Here is what I mean: [img]http://home.comcast.net/~jaguarusf/wayfarapart.JPG[/img]
So I'm making some maps using the map designer tool. I have 2 stars, one with two planet groups and one with three (one for each player). Each planet group has the same contents: random - mix. When any map is generated, each player gets a starting planet, asteroid, and colonizable planet (ok so far). But, every player is located waaaaaaay far away from the rest of the planets around the star (like three times the distance between any other two planets in the system). What's up with that and how
Thanks for the disturbingly quick responses. Review is going up Monday afternoon.
Hi! I'm reviewing Sins and I have a couple of quick questions about multiplayer and didn't find a definitive answer searching the forums: 1. If a player quits during a MP match, does an AI take his place? 2. If that player tries to rejoin through loading a saved game, can he? That is all. End communication.
Kohan II is my favorite strategy game of all time. The streamlined interface/gameplay similarities are striking.
I've played the beta on my crappy laptop with an ONBOARD INTEL GRAPHICS CARD and it was playable at low settings at 1024x768. So there you go.