monsterfurby

monsterfurby

Joined Last seen Member # 2378934
1 Posts 10 Replies 244 Reputation

Well, apparently an "intelligent" AI also means it's sort of exploiting the fact that building mainly stock markets etc. gives you the perfect start into the game. I personally think that this is a trick that should stay reserved for human players, as its simply unrealistic for the AI to act this way. I hope this will be fixed eventually..

19 Replies 17,435 Views

As I just posted in another thread - using the Space Empires IV System (meaning you have a text file including some names of a specific type) would at least add some flavour to the game. And if you have duplicates - well, you can easily get out 26 times as many names by adding letters before you switch to roman numerals or arabic numbers. Then of course it would be up to the player, but the fact is that I would very much like to see the computer use more sophisticated names than "Heavy Fighter"

9 Replies 5,884 Views

Usually I use an abbreviation for my race and the shiptype and a random name. For example LMD Imperator (Lex Magna Dreadnaught Imperator), and if updated go on with LMD Imperator II, Imperator III, IV etc. I would really like the possibility to have predefined names in text files to randomly pick one during the game like in Space Empires IV, that would add some flavor to the computer players' ships too..

31 Replies 20,049 Views

you could of course reduce fighters' (tiny hull) logistics usage to 0 (unfortunately no float values allowed), so you can have carrier battle groups involving a whole lot of small ships and one "carrier". Of course, that wouldn't really add the feature, but it's as close as it gets.

8 Replies 28,471 Views

I know that this most likely has been posted about a million times before, but I wonder how likely it will be for the ability to play against self-made races to be ever implemented. It wouldn't have to be too fancy, meaning a static leader pic could replace the diplo animations and all selfmade races could use just one neutral AI-set. This would certainly make for much more variance in the game as one does not have the classical roles of the traditional opponents. Is there any possibility

6 Replies 6,356 Views

I personally like that idea - especially because the initial "flagship" hardly fulfills that description. When I am talking about the flagship of an intergalactic war fleet, I most likely mean the biggest, meanest, most powerful dreadnaught available (like the Executor in Star Wars, for example, or the Sovereign-Class Federation Flagship in Star Trek, or the Whitestar/Excalibur in B5, the Vesuvius and Midway in Wing Commander and so on), nut a puny little research vessel that is on a "order and

7 Replies 9,656 Views

After playing around a little with mods, I wondered whether it would be possible to actually add new minor races instead of replacing existing ones. If it is, I'd wonder where a race is defined as minor, major or event-reliant (Dread Lords, Alliance etc.). Can anyone help me?

0 Replies 4,189 Views

Patience, my friend, is a virtue. Since the Ship Designs are stored externally and not associated to a single Civilization/Game (which I would prefer, by the way), I think this would make sense - though I don't quite see the purpose of building a Uber-ship using the most advanced technology which you won't get in-game anyways.

5 Replies 9,557 Views

Sure, surrendering early (and especially to other species not involved in the war) is not really fun and can destroy the whole balance, but it's quite realistic. I recently had a game where I invaded the last system controlled by the Drengin. After losing one of their two planets, the Drengin surrendered to me because their forces were utterly beaten and since I had decimated Earth to about 200 million inhabitants a few years earlier, it seemed perfectly logical. It seems more logical to s

20 Replies 20,593 Views

well, that however would always make you trade with 100% efficiency. I think the current system (with the trading partner responding to your offer and telling you what exactly the problem is / the font changing color) is a pretty good solution. But you are right in one point: I often find myself wanting to click "request offer" although that function doesn't exist

11 Replies 8,109 Views

I can't really add anything to this as I don't have the game yet, but it would be good to know indeed Btw: congratulations to your quadruple-post (which, I believe, was not intended and rather caused by the forum being laggy again..)

5 Replies 4,701 Views

Well, it is defined as a so-called 4X game. 4X means: Expand, Explore, Exploit, Exterminate - that's basically what you do Since I don't have it yet, I can't say too much about GalCiv 2, but in part one expanding early was very important. Send your colony vessels to attractive planets (those with high levels, no need to bother with chunks of rock floating in space) and take as many of them as quickly

3 Replies 4,424 Views

Rebellion was pretty cool. I liked the way heroes and missions were implemented. Compared to that, Empire at War is a joke. I played so many other games, but none of them actually created the feeling of a truly "epic" space opera. As GalCiv tries to creat a "realistic" universe (politically), I think that they come closest to that.

5 Replies 12,124 Views

Well, I guess parsec it one of those words that are used under the "no idea what it means, but it sounds cool" premise. It's been incorrectly used for a time unit before (Han Solo, Star Wars), so I guess applying a wrong scale it not the largest inaccuracy ever done to it. That's why most space shooters use "Klicks" as unit for distance...

17 Replies 26,767 Views

Hello everyone! Looking forward to GC2, I was wondering whether or not attacks on neutral or friendly factions will still be handled the same way they were in GC1, i.E. an attack on a ship automatically causes a declaration of war. I personally always preferred the way it was handled in MOO3 as it mirrors the behaviour of real world governments in similar cases. This means, that an attack does not automatically cause war, but might be responded to with sanctions or a limited military

4 Replies 8,937 Views

I personally like 4x games to feel more like a space opera from a different perspective or a true epic, less like a game. Of course, the names need to fit into this. I generally use prefixes like UNS for the Earth Union (my terran faction in GC I - "United Navy Ship") and then names that somehow fit into the race/setting - so I wouldn't have an alien race name their ships "Washington" etc. Of course, this is always based on what currently comes to my mind at the moment. For the class

52 Replies 48,538 Views

As I did with SE IV, MOO3, MOO2 and uncounted other 4X-games, my first civilization will probably be the Iron Star Coalition, a people from a series of short fiction written by myself which also appears in my group's current d20 Future adventure. It's just a tradition of me using them

37 Replies 39,494 Views

That pretty much depends on the franchise, though. While Star Wars, for example, is guarded by the largest legal department on this side of the moon, settings like Babylon 5, Wing Commander and even Startrek are usually tolerated or even welcomed (in the case of B5 - I found her for example) by their creators or legal rights holders. I personally would like ot see those mods, although it remains to be seen how much work it would be to create elements for the modular construction syst

45 Replies 30,649 Views