monsterfurby

monsterfurby

Joined Last seen Member # 2378934
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Just on a sidenote, you might be interested in taking a look at this game: http://www.4gamer.net/news/image/2003.09/20030924222608big.html (source: http://www.4gamer.net/games/010/G001079/ ) for reference. It's the official LoGH strategy game (7th installment, I believe) released only in Japan. I haven't yet found a way to get it, but figured it might be interesting for you guys.

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[quote]Well, actually this thread is more like a "Fan Fiction" and not about to start the Mod.The Facts are, that no one who is interested in such a mod has the skills to create one, right?I think if someone would bet some money that there will be never a proper Wing Commander Mod for this game, he/she could become rich.[/quote] It would certainly help if people made [I]constructive[/I]* comments. Planning and ideas are just as important as the actual modding, eh? I actually me

42 Replies 21,808 Views

It's great to see that there are so many people interested in a project like this. As for all those claiming to have little modding experience: right now, we all do, in respects to SINS - but it can only get better! Maybe we should try and gather a team. As for the era, I agree that the WC1-4 era makes the most sense, considering that these are the eras which truly reflect WC and can best be implemented in SINS. We can still return and add the Nephilim, should we feel like it.

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Okay, those Waypoints you are talking of are all in one system, though. They are not really jumps, only the ships autopiloting from a to b. Of course you have a good point with the visibility issue, but I suppose unless some solution can be found to that, we'd have to stick to the possibilities, after all the basics should be established before these tweaks ;)

42 Replies 21,808 Views

I think that would be of a somewhat lower priority. We know that, as of The Price of Freedom (WCIV) fighters can operate along - but would they? Possibly a recon fighter could be built in as frigate, but apart from that, I have always perceived WC fighters to remain close to their mothership. I can recall some missions where you had to land before a jump could be made or be stranded in space.

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Alright, I understand that there is already a bunch of threads out there only titled with a license name - understandably. However, I am surprised that no one has suggested a Wing Commander Mod yet, although this game would be close to perfect for one. Of course, a few tweaks would have to be made, namely: - Carriers with higher fighter capacity OR larger squads - Longer Research projects (Vesuvius, Temblor Bomb, Behemoth, etc.) - more expensive frigates - they are rather u

42 Replies 21,808 Views

[quote] Maybe they'll patch some sort of option where you can save your game and then you can play longer games without having to do it all in one sitting. That'd be a sweet feature. Oh wait, what's this save button do? .... [/quote] dustinja, I hereby name you Ruler of the Internet. Please send me some personal objects so I may create a shrine for you. As for Xboxerdude - Nomen est Omen - Weell... It's always a matter of whether I wa

243 Replies 290,124 Views

What I find very interesting is that people apparently treat the tweaks on Siege Frigates and Pirates as if the whole game would be converted to something else, Star Wars Galaxies-Style. People, think again. These are [I]minor[/I] balance changes. Is is really worth cracking your heads about? Seriously, I haven't had the honor of being crushed by pirates yet, but I think extending the counter is a good idea. Also, weakening siege frigates helps my allround fleet. Please, folks,

260 Replies 231,278 Views